project(EVERYTHING) set(dgl_DIR dgl) get_filename_component(dgl_ABSOLUTE ${dgl_DIR} ABSOLUTE) add_subdirectory(${dgl_ABSOLUTE}) set(effector_DIR effector) get_filename_component(effector_ABSOLUTE ${effector_DIR} ABSOLUTE) add_subdirectory(${effector_ABSOLUTE}) set(prods_DIR prods) get_filename_component(prods_ABSOLUTE ${prods_DIR} ABSOLUTE) add_subdirectory(${prods_ABSOLUTE}) #set(editor_DIR editor) #get_filename_component(editor_ABSOLUTE ${editor_DIR} ABSOLUTE) #add_subdirectory(${editor_ABSOLUTE}) set(shadertest_DIR shadertest) get_filename_component(shadertest_ABSOLUTE ${shadertest_DIR} ABSOLUTE) add_subdirectory(${shadertest_ABSOLUTE})