#include "state.h" #include int State::size = 19; State::State( void ) { board = (type*)malloc(sizeof(type) * size * size); } State State::generateState (SDL_Surface *boardImg, Settings settings) { State state; int i, j, x, y, r, sum; point p; r = 20; for (i = 0; i < size; i++) { for (j = 0; j < size; j++) { p = positionPoint(i, j, settings); for (y = p.y-r; y < p.y+r; y++) { for (x = p.x-r; x < p.x+r; x++) { uint32_t px = PX(boardImg, x, y); sum += PXR(px) + PXG(px) + PXB(px); } } type t = BOARD; if (sum < settings.getBlackTreshold()) t = BLACK; if (sum > settings.getWhiteTreshold()) t = WHITE; PX_(state.board, i, j, size, size) = t; } } return state; } point State::positionPoint(int i, int j, Settings s) { point ul = s.getUL(), ur = s.getUR(), bl = s.getBL(), br = s.getBR(); point topp, botp, pp; topp.x = ul.x + (i*(ur.x-ul.x))/size; topp.y = ul.y + (i*(ur.y-ul.y))/size; botp.x = bl.x + (i*(br.x-bl.x))/size; botp.y = bl.y + (i*(br.y-bl.y))/size; pp.x = topp.x + (j*(botp.x-topp.x))/size; pp.y = topp.y + (j*(botp.y-topp.y))/size; return pp; }