Now using cmake
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project(EVERYTHING)
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set(dgl_DIR dgl)
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get_filename_component(dgl_ABSOLUTE ${dgl_DIR} ABSOLUTE)
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add_subdirectory(${dgl_ABSOLUTE})
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set(lib_DIR lib)
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get_filename_component(lib_ABSOLUTE ${lib_DIR} ABSOLUTE)
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add_subdirectory(${lib_ABSOLUTE})
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set(effector_DIR effector)
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get_filename_component(effector_ABSOLUTE ${effector_DIR} ABSOLUTE)
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add_subdirectory(${effector_ABSOLUTE})
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set(prods_DIR prods)
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get_filename_component(prods_ABSOLUTE ${prods_DIR} ABSOLUTE)
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add_subdirectory(${prods_ABSOLUTE})
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#set(editor_DIR editor)
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#get_filename_component(editor_ABSOLUTE ${editor_DIR} ABSOLUTE)
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#add_subdirectory(${editor_ABSOLUTE})
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set(shadertest_DIR shadertest)
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get_filename_component(shadertest_ABSOLUTE ${shadertest_DIR} ABSOLUTE)
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add_subdirectory(${shadertest_ABSOLUTE})
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project(dgl)
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project(aigo)
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set(DGL_SRCS
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dgl_default_shaders.c
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dgl_error.c
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dgl_fbo.c
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dgl_font.c
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dgl_image.c
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dgl_input.c
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dgl_math.c
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dgl_model_ase.c
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dgl_model_binary.c
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dgl_model.c
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dgl_perspective.c
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dgl_shader.c
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dgl_skeleton.c
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dgl_sound.c
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dgl_timer.c
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dgl_window.c
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set(AIGO_SRCS
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camera.cpp
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quickcam.cpp
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settings.cpp
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state.cpp
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)
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#find SDL and its related libraries
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find_package(SDL REQUIRED)
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find_package(SDL_image REQUIRED)
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find_package(SDL_mixer REQUIRED)
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include_directories( ${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR})
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include_directories( ${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} )
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#find OpenGL and GLU
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find_package(OpenGL REQUIRED)
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include_directories( ${OPENGL_INCLUDE_DIR} )
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#find GLEW
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set(CMAKE_MODULE_PATH ..)
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find_package(GLEW REQUIRED)
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#set(CMAKE_MODULE_PATH ..)
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#find_package(GLEW REQUIRED)
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#compile the dgl library
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add_library(dgl ${DGL_SRCS})
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#compile the aigo library
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add_library(aigo ${AIGO_SRCS})
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#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
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# c99 flag not used now, not supported by visual studio
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target_link_libraries(dgl ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} )
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target_link_libraries(aigo ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${OPENGL_LIBRARIES} )
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#extra mac weirdness thingy line
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if (APPLE)
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#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Dmain=SDL_main ")
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target_link_libraries(dgl -lSDLmain)
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endif (APPLE)
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#compile the test library
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add_executable(test main.c)
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target_link_libraries(test dgl)
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