haraldhv
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aigo
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Started implementing in state.cpp. Added State::positionPoint(). It

compiles, but is not tested at all.
Added some methods in state.h (but did not implement them, apparently).
This commit is contained in:
Øystein Ingmar Skartsæterhagen 2007-02-23 19:14:48 +00:00
parent eef0ecc952
commit 1228a70cb5
3 changed files with 58 additions and 4 deletions

View File

@ -17,7 +17,12 @@ class Settings
public: public:
Settings( void ); Settings( void );
point getUL( void );
point getUR( void );
point getBL( void );
point getBR( void );
int getWhiteTreshold( void );
int getBlackTreshold( void );
private: private:
//upper left, upper right etc... //upper left, upper right etc...

View File

@ -1,13 +1,47 @@
#include "state.h" #include "state.h"
#include <malloc.h>
int State::size = 19; int State::size = 19;
State::State( void ) State::State( void )
{ {
//does nothing yet board = (type*)malloc(sizeof(type) * size * size);
} }
State generateState (SDL_Surface *board) State State::generateState (SDL_Surface *boardImg, Settings settings)
{ {
State state;
int i, j, x, y, r, sum;
point p;
r = 20;
for (i = 0; i < size; i++) {
for (j = 0; j < size; j++) {
p = positionPoint(i, j, settings);
for (y = p.y-r; y < p.y+r; y++) {
for (x = p.x-r; x < p.x+r; x++) {
uint32_t px = PX(boardImg, x, y);
sum += PXR(px) + PXG(px) + PXB(px);
}
}
type t = BOARD;
if (sum < settings.getBlackTreshold()) t = BLACK;
if (sum > settings.getWhiteTreshold()) t = WHITE;
PX_(state.board, i, j, size, size) = t;
}
}
return state;
} }
point State::positionPoint(int i, int j, Settings s)
{
point ul = s.getUL(), ur = s.getUR(), bl = s.getBL(), br = s.getBR();
point topp, botp, pp;
topp.x = ul.x + (i*(ur.x-ul.x))/size;
topp.y = ul.y + (i*(ur.y-ul.y))/size;
botp.x = bl.x + (i*(br.x-bl.x))/size;
botp.y = bl.y + (i*(br.y-bl.y))/size;
pp.x = topp.x + (j*(botp.x-topp.x))/size;
pp.y = topp.y + (j*(botp.y-topp.y))/size;
return pp;
}

View File

@ -5,10 +5,18 @@
#include <SDL/SDL.h> #include <SDL/SDL.h>
#include <stdint.h> #include <stdint.h>
// get pixel/something in array p of size w*h
#define PX_(p, x, y, w, h) ((p)[(x)+(y)*(w)]) #define PX_(p, x, y, w, h) ((p)[(x)+(y)*(w)])
// get pixel in SDL_Surface i
#define PX(i,x,y) (PX_((uint32_t*)(i)->pixels, (x), (y), (i)->w, (i)->h)) #define PX(i,x,y) (PX_((uint32_t*)(i)->pixels, (x), (y), (i)->w, (i)->h))
// get color components of pixel value. should probably be done in a nicer way
#define PXR(px) ((px) & 0xff)
#define PXG(px) (((px) & 0xff00) >> 8)
#define PXB(px) (((px) & 0xff0000) >> 16)
// iterate over SDL_Surface s with variables x, y
#define iter_pixels(s,x,y) for (x = 0; x < s->w; x++) for (y = 0; y < s->h; y++) #define iter_pixels(s,x,y) for (x = 0; x < s->w; x++) for (y = 0; y < s->h; y++)
/** /**
* Describes the current state of a go board. * Describes the current state of a go board.
*/ */
@ -28,7 +36,14 @@ class State
private: private:
/*
* Get the image point corresponding to board position (i, j) using
* settings s.
*/
static point positionPoint(int i, int j, Settings s);
static int size; static int size;
type *board; // array describing the board situation
}; };