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aigo
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aigo/lib/CMakeLists.txt

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CMake
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2007-02-23 18:17:51 +01:00
project(dgl)
set(DGL_SRCS
dgl_default_shaders.c
dgl_error.c
dgl_fbo.c
dgl_font.c
dgl_image.c
dgl_input.c
dgl_math.c
dgl_model_ase.c
dgl_model_binary.c
dgl_model.c
dgl_perspective.c
dgl_shader.c
dgl_skeleton.c
dgl_sound.c
dgl_timer.c
dgl_window.c
)
#find SDL and its related libraries
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_mixer REQUIRED)
include_directories( ${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR})
#find OpenGL and GLU
find_package(OpenGL REQUIRED)
include_directories( ${OPENGL_INCLUDE_DIR} )
#find GLEW
set(CMAKE_MODULE_PATH ..)
find_package(GLEW REQUIRED)
#compile the dgl library
add_library(dgl ${DGL_SRCS})
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
# c99 flag not used now, not supported by visual studio
target_link_libraries(dgl ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} )
#extra mac weirdness thingy line
if (APPLE)
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Dmain=SDL_main ")
target_link_libraries(dgl -lSDLmain)
endif (APPLE)
#compile the test library
add_executable(test main.c)
target_link_libraries(test dgl)