extends Node func _ready() -> void: $AudioStreamPlayer.play() func _on_boss_area_body_entered(_body: Node2D) -> void: $AudioStreamPlayer.get_stream_playback().switch_to_clip_by_name("Boss") func _on_boss_area_body_exited(_body: Node2D) -> void: $AudioStreamPlayer.get_stream_playback().switch_to_clip_by_name("Base")