extends Control class_name BaseCard @export var behaviors = [] @export var art: Texture2D @export var title = "" @export var description = "" func _ready() -> void: for behavior in behaviors: $Behaviors.add_child(behavior.instantiate()) $MarginContainer/VSplitContainer/Art.texture = art $MarginContainer/VSplitContainer/VSplitContainer2/Title.text = title $MarginContainer/VSplitContainer/VSplitContainer2/Description.text = description func activate(world, activator): for behavior in $Behaviors.get_children(): behavior.activate(world, activator) func discard(world, activator, do_ability): for behavior in $Behaviors.get_children(): behavior.discard(world, activator, do_ability) func get_ammo(): for behavior in $Behaviors.get_children(): if behavior.has_method("get_ammo"): return behavior.get_ammo() return -1