diff --git a/src/main.c b/src/main.c index f4cc626..c7a79d3 100644 --- a/src/main.c +++ b/src/main.c @@ -12,6 +12,8 @@ static SDL_Renderer *renderer = NULL; #define GRID_PADDING 2 #define GRID_WIDTH 20 #define GRID_HEIGHT 20 +#define TILE_WIDTH 20 +#define TILE_HEIGHT 20 enum GRID_TILES { EMPTY, SNAKE, FRUIT }; enum SNAKE_PARTS { TAIL, BODY, HEAD }; @@ -94,8 +96,8 @@ SDL_AppResult SDL_AppIterate(void *appstate) { SDL_RenderClear(renderer); SDL_FRect rect; - rect.w = (float)(WINDOW_WIDTH - 2 * GRID_PADDING) / GRID_WIDTH; - rect.h = (float)(WINDOW_HEIGHT - 2 * GRID_PADDING) / GRID_HEIGHT; + rect.w = TILE_WIDTH; + rect.h = TILE_HEIGHT; for (int i = 0; i < GRID_HEIGHT; i++) { for (int j = 0; j < GRID_WIDTH; j++) { switch (GET_GRID_AT(game_grid, i, j)) { @@ -109,8 +111,8 @@ SDL_AppResult SDL_AppIterate(void *appstate) { SDL_SetRenderDrawColor(renderer, COLOR_FRUIT); break; } - rect.x = j * rect.w + GRID_PADDING; - rect.y = i * rect.h + GRID_PADDING; + rect.x = j * (rect.w + GRID_PADDING); + rect.y = i * (rect.h + GRID_PADDING); // SDL_Log("x: %f, y: %f, w: %f, h: %f", rect.x, rect.y, rect.w, rect.h); SDL_RenderFillRect(renderer, &rect); }