# # Specify minimum CMake version and project name # cmake_minimum_required(VERSION 3.6) project (glowbox) set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "") # nice for language servers # # Set python cmd, preferring python 3 # find_program(PYTHON_3_LOCATION py) if(NOT "${PYTHON_3_LOCATION}" STREQUAL "PYTHON_3_LOCATION-NOTFOUND") # windows shim execute_process(COMMAND py -3 --version RESULT_VARIABLE has_python_3) if("${has_python_3}" STREQUAL "0") set (PYTHON_CMD py -3) else() set (PYTHON_CMD py) # may use python 2 endif() else() find_program(PYTHON_3_LOCATION python3) if(NOT "${PYTHON_3_LOCATION}" STREQUAL "PYTHON_3_LOCATION-NOTFOUND") # windows shim set (PYTHON_CMD python3) else() set (PYTHON_CMD python) endif() endif() message("python used: ${PYTHON_CMD}") # # CMake setup # set (CMAKE_CXX_STANDARD 14) set_property(GLOBAL PROPERTY USE_FOLDERS ON) set (CMAKE_VERBOSE_MAKEFILE 0) # 1 should be used for debugging set (CMAKE_SUPPRESS_REGENERATION TRUE) # Suppresses ZERO_CHECK if(MSVC) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic") if(NOT WIN32) set(GLAD_LIBRARIES dl) endif() endif() # # GLFW options # option (GLFW_INSTALL OFF) option (GLFW_BUILD_DOCS OFF) option (GLFW_BUILD_EXAMPLES OFF) option (GLFW_BUILD_TESTS OFF) add_subdirectory (lib/glfw) # SFML options # We only need sound for this project, so everything else can be turned off option (SFML_BUILD_GRAPHICS OFF) option (SFML_BUILD_WINDOW OFF) option (SFML_BUILD_NETWORK OFF) add_subdirectory(lib/SFML) # # Add FMT # add_subdirectory (lib/fmt) # # GLAD # if (NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/lib/glad/include) message("Generating glad library files, using ${PYTHON_CMD}") execute_process( COMMAND ${PYTHON_CMD} -m glad --profile core --out-path . --generator c --spec gl WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/lib/glad ) message("Finished generating glad library files") endif() # # Set include paths # include_directories (src/ lib/glad/include/ lib/glfw/include/ lib/lodepng/ lib/glm/ lib/stb/ lib/arrrgh/ lib/SFML/include/) # # Add files # file (GLOB VENDORS_SOURCES lib/glad/src/glad.c lib/lodepng/lodepng.cpp) file (GLOB_RECURSE PROJECT_HEADERS src/*.hpp src/*.h) file (GLOB_RECURSE PROJECT_SOURCES src/*.cpp src/*.cxx src/*.cc src/*.c) file (GLOB_RECURSE PROJECT_SHADERS res/shaders/*.comp res/shaders/*.frag res/shaders/*.geom res/shaders/*.vert) file (GLOB PROJECT_CONFIGS CMakeLists.txt README.rst .gitignore .gitmodules) # # Organizing files # source_group ("headers" FILES ${PROJECT_HEADERS}) source_group ("shaders" FILES ${PROJECT_SHADERS}) source_group ("sources" FILES ${PROJECT_SOURCES}) source_group ("libraries" FILES ${VENDORS_SOURCES}) # # Set executable and target link libraries # add_definitions (-DGLFW_INCLUDE_NONE -DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\") add_executable (${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS} ${PROJECT_SHADERS} ${PROJECT_CONFIGS} ${VENDORS_SOURCES}) target_link_libraries (${PROJECT_NAME} glfw sfml-audio fmt::fmt ${GLFW_LIBRARIES} ${GLAD_LIBRARIES}) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT glowbox)