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TDT4195/gloom-rs/shaders/simple.vert
T
ScorpionX90 8c6b945e66 bonus b
2025-09-18 18:40:53 +02:00

14 lines
269 B
GLSL

#version 410 core
layout(location=0) in vec3 position;
layout(location=1) in vec4 vertex_colors;
uniform mat4 transform;
noperspective out vec4 fragment_colors;
void main()
{
gl_Position = transform * vec4(position, 1.0f);
fragment_colors = vertex_colors;
}