From cd6797d0c5fe5331ef1bb93f4ca53df1ee0e0619 Mon Sep 17 00:00:00 2001 From: fredrikr79 Date: Wed, 3 Sep 2025 16:58:32 +0200 Subject: [PATCH] vertex shader: change flip matrix from uniform to const this is because const enables optimizations and shortcuts uniform overhead --- gloom-rs/shaders/simple.vert | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gloom-rs/shaders/simple.vert b/gloom-rs/shaders/simple.vert index f0f93a3..564a851 100644 --- a/gloom-rs/shaders/simple.vert +++ b/gloom-rs/shaders/simple.vert @@ -5,7 +5,7 @@ layout(location=1) in vec4 vertex_colors; out vec4 fragment_colors; // this matrix mirrors over the x-axis and the y-axis simultaneously -uniform mat4 flip = mat4( +const mat4 flip = mat4( vec4(-1.0f, 0.0f, 0.0f, 0.0f), // column 0 vec4( 0.0f, -1.0f, 0.0f, 0.0f), // column 1 vec4( 0.0f, 0.0f, 1.0f, 0.0f), // column 2