diff --git a/gloom-rs/shaders/simple.frag b/gloom-rs/shaders/simple.frag index 9845402..35509b5 100644 --- a/gloom-rs/shaders/simple.frag +++ b/gloom-rs/shaders/simple.frag @@ -3,7 +3,10 @@ in vec4 fragment_colors; out vec4 color; +uint grid_size = 200; + void main() { - color = fragment_colors; + float col = (1 - (int(gl_FragCoord.y) / grid_size % 2) - (int(gl_FragCoord.x)) / grid_size % 2) * 1.0f; + color = vec4(col, 0.0f, col, col); }