State = tuple[int, list[str | int]] # Tuple of player (whose turn it is), # and the buckets (as str) # or the number in a bucket Action = str | int # Bucket choice (as str) or choice of number class Game: def initial_state(self) -> State: return 0, ["A", "B", "C"] def to_move(self, state: State) -> int: player, _ = state return player def actions(self, state: State) -> list[Action]: _, actions = state return actions def result(self, state: State, action: Action) -> State: if action == "A": return (self.to_move(state) + 1) % 2, [-50, 50] elif action == "B": return (self.to_move(state) + 1) % 2, [3, 1] elif action == "C": return (self.to_move(state) + 1) % 2, [-5, 15] assert type(action) is int return (self.to_move(state) + 1) % 2, [action] def is_terminal(self, state: State) -> bool: _, actions = state return len(actions) == 1 def utility(self, state: State, player: int) -> float: assert self.is_terminal(state) _, actions = state assert type(actions[0]) is int return actions[0] if player == self.to_move(state) else -actions[0] def print(self, state): print(f"The state is {state} and ", end="") if self.is_terminal(state): print(f"P1's utility is {self.utility(state, 0)}") else: print(f"it is P{self.to_move(state)+1}'s turn")