{ pkgs, lib, inputs, config, ...}: { programs.alacritty = { enable = true; settings = { env = { TERM = "xterm-256color"; }; window = { padding = { x = 8; y = 2; }; dynamic_padding = true; dynamic_title = true; decorations = "none"; # full/none/transparent/buttonless # Transparency: # opacity = 0.95; }; scrolling = { history = 9999; multiplier = 3; }; # Font configuration (changes require restart) font = { normal = { family = "Hack Nerd Font Mono"; style = "Regular"; }; bold = { family = "Hack Nerd Font Mono"; style = "Bold"; }; italic = { family = "Hack Nerd Font Mono"; style = "Italic"; }; size = 14; }; colors = { draw_bold_text_with_bright_colors = true; # gruvbox_material_medium_dark primary = { background = "0x282828"; foreground = "0xd4be98"; }; normal = { black = "0x3c3836"; red = "0xea6962"; green = "0xa9b665"; yellow = "0xd8a657"; blue = "0x7daea3"; magenta = "0xd3869b"; cyan = "0x89b482"; white = "0xd4be98"; }; bright = { black = "0x3c3836"; red = "0xea6962"; green = "0xa9b665"; yellow = "0xd8a657"; blue = "0x7daea3"; magenta = "0xd3869b"; cyan = "0x89b482"; white = "0xd4be98"; }; # # # Tomorrow Night Bright # primary = { # background = "0x141414"; # foreground = "0xeaeaea"; # }; # cursor = { # text = "0x000000"; # cursor = "0xffffff"; # }; # normal = { # black = "0x000000"; # red = "0xd54e53"; # green = "0x82de37"; # yellow = "0xe6c547"; # blue = "0x7aa6da"; # magenta = "0xc397d8"; # cyan = "0x70c0ba"; # white = "0xffffff"; # }; # bright = { # black = "0x666666"; # red = "0xff3334"; # green = "0x8bd45d"; # yellow = "0xe7c547"; # blue = "0x7aa6da"; # magenta = "0xb77ee0"; # cyan = "0x54ced6"; # white = "0xffffff"; # }; # Nord: # primary = { # background = "0x2e3440"; # foreground = "0xd8dee9"; # dim_foreground = "0xa5abb6"; # }; # cursor = { # text = "0x2e3440"; # cursor = "0xd8dee9"; # }; # vi_mode_cursor = { # text = "0x2e3440"; # cursor = "0xd8dee9"; # }; # selection = { # text = "CellForeground"; # background = "0x4c566a"; # }; # normal = { # black = "0x3b4252"; # red = "0xbf616a"; # green = "0xa3be8c"; # yellow = "0xebcb8b"; # blue = "0x81a1c1"; # magenta = "0xb48ead"; # cyan = "0x88c0d0"; # white = "0xe5e9f0"; # }; # bright = { # black = "0x4c566a"; # red = "0xbf616a"; # green = "0xa3be8c"; # yellow = "0xebcb8b"; # blue = "0x81a1c1"; # magenta = "0xb48ead"; # cyan = "0x8fbcbb"; # white = "0xeceff4"; # }; # dim = { # black = "0x373e4d"; # red = "0x94545d"; # green = "0x809575"; # yellow = "0xb29e75"; # blue = "0x68809a"; # magenta = "0x8c738c"; # cyan = "0x6d96a5"; # white = "0xaeb3bb"; # }; # Indexed Colors # # The indexed colors include all colors from 16 to 256. # When these are not set, they're filled with sensible defaults. # # Example: # `- { index: 16, color: '0xff00ff' }` # # indexed_colors: [] }; bell = { animation = "Ease"; color = "0xffffff"; duration = 100; }; # Key bindings # # Key bindings are specified as a list of objects. Each binding will specify a # key and modifiers required to trigger it, terminal modes where the binding is # applicable, and what should be done when the key binding fires. It can either # send a byte sequence to the running application (`chars`), execute a # predefined action (`action`) or fork and execute a specified command plus # arguments (`command`). # # Bindings are always filled by default, but will be replaced when a new binding # with the same triggers is defined. To unset a default binding, it can be # mapped to the `None` action. # # Example: # `- { key: V, mods: Control|Shift, action: Paste }` # # Available fields: # - key # - mods (optional) # - chars | action | command (exactly one required) # - mode (optional) # # Values for `key`: # - `A` -> `Z` # - `F1` -> `F12` # - `Key1` -> `Key0` # # A full list with available key codes can be found here: # https://docs.rs/glutin/*/glutin/enum.VirtualKeyCode.html#variants # # Instead of using the name of the keys, the `key` field also supports using # the scancode of the desired key. Scancodes have to be specified as a # decimal number. # This command will allow you to display the hex scancodes for certain keys: # `showkey --scancodes` # # Values for `mods`: # - Command # - Control # - Option # - Super # - Shift # - Alt # # Multiple `mods` can be combined using `|` like this: `mods: Control|Shift`. # Whitespace and capitalization is relevant and must match the example. # # Values for `chars`: # The `chars` field writes the specified string to the terminal. This makes # it possible to pass escape sequences. # To find escape codes for bindings like `PageUp` ("\x1b[5~"), you can run # the command `showkey -a` outside of tmux. # Note that applications use terminfo to map escape sequences back to # keys. It is therefore required to update the terminfo when # changing an escape sequence. # # Values for `action`: # - Paste # - PasteSelection # - Copy # - IncreaseFontSize # - DecreaseFontSize # - ResetFontSize # - ScrollPageUp # - ScrollPageDown # - ScrollLineUp # - ScrollLineDown # - ScrollToTop # - ScrollToBottom # - ClearHistory # - Hide # - Quit # - ClearLogNotice # - SpawnNewInstance # - ToggleFullscreen # - None # # Values for `action` (macOS only): # - ToggleSimpleFullscreen: Enters fullscreen without occupying another space # # Values for `command`: # The `command` field must be a map containing a `program` string and # an `args` array of command line parameter strings. # # Example: # `command: { program: "alacritty", args: ["-e", "vttest"] }` # # Values for `mode`: # - ~AppCursor # - AppCursor # - ~AppKeypad # - AppKeypad # # key_bindings: # - { key: V, mods: Alt, action: Paste } # - { key: C, mods: Alt, action: Copy } # - { key: Q, mods: Alt, action: Quit } # - { key: N, mods: Alt, action: SpawnNewInstance } # - { key: Return, mods: Alt, action: ToggleFullscreen } # - { key: Home, chars: "\x1bOH", mode: AppCursor } # - { key: Home, chars: "\x1b[H", mode: ~AppCursor } # - { key: End, chars: "\x1bOF", mode: AppCursor } # - { key: End, chars: "\x1b[F", mode: ~AppCursor } # - { key: Equals, mods: Alt, action: IncreaseFontSize } # - { key: Minus, mods: Alt, action: DecreaseFontSize } # - { key: Minus, mods: Alt|Shift, action: ResetFontSize } # - { key: PageUp, mods: Shift, chars: "\x1b[5;2~" } # - { key: PageUp, mods: Control, chars: "\x1b[5;5~" } # - { key: PageUp, chars: "\x1b[5~" } # - { key: PageDown, mods: Shift, chars: "\x1b[6;2~" } # - { key: PageDown, mods: Control, chars: "\x1b[6;5~" } # - { key: PageDown, chars: "\x1b[6~" } # - { key: Left, mods: Shift, chars: "\x1b[1;2D" } # - { key: Left, mods: Control, chars: "\x1b[1;5D" } # - { key: Left, mods: Alt, chars: "\x1b[1;3D" } # - { key: Left, chars: "\x1b[D", mode: ~AppCursor } # - { key: Left, chars: "\x1bOD", mode: AppCursor } # - { key: Right, mods: Shift, chars: "\x1b[1;2C" } # - { key: Right, mods: Control, chars: "\x1b[1;5C" } # - { key: Right, mods: Alt, chars: "\x1b[1;3C" } # - { key: Right, chars: "\x1b[C", mode: ~AppCursor } # - { key: Right, chars: "\x1bOC", mode: AppCursor } # - { key: Up, mods: Shift, chars: "\x1b[1;2A" } # - { key: Up, mods: Control, chars: "\x1b[1;5A" } # - { key: Up, mods: Alt, chars: "\x1b[1;3A" } # - { key: Up, chars: "\x1b[A", mode: ~AppCursor } # - { key: Up, chars: "\x1bOA", mode: AppCursor } # - { key: Down, mods: Shift, chars: "\x1b[1;2B" } # - { key: Down, mods: Control, chars: "\x1b[1;5B" } # - { key: Down, mods: Alt, chars: "\x1b[1;3B" } # - { key: Down, chars: "\x1b[B", mode: ~AppCursor } # - { key: Down, chars: "\x1bOB", mode: AppCursor } # - { key: Tab, mods: Shift, chars: "\x1b[Z" } # - { key: F1, chars: "\x1bOP" } # - { key: F2, chars: "\x1bOQ" } # - { key: F3, chars: "\x1bOR" } # - { key: F4, chars: "\x1bOS" } # - { key: F5, chars: "\x1b[15~" } # - { key: F6, chars: "\x1b[17~" } # - { key: F7, chars: "\x1b[18~" } # - { key: F8, chars: "\x1b[19~" } # - { key: F9, chars: "\x1b[20~" } # - { key: F10, chars: "\x1b[21~" } # - { key: F11, chars: "\x1b[23~" } # - { key: F12, chars: "\x1b[24~" } # - { key: Back, chars: "\x7f" } # - { key: Back, mods: Alt, chars: "\x1b\x7f" } # - { key: Insert, chars: "\x1b[2~" } # - { key: Delete, chars: "\x1b[3~" } selection = { semantic_escape_chars = ",│`|:\"' ()[]{}<>"; save_to_clipboard = false; }; cursor = { style = { shape = "Block"; blinking = "on"; }; unfocused_hollow = true; }; }; }; }