some more optimization, deheapifying

This commit is contained in:
2021-01-05 23:04:38 +01:00
parent 155ff387f2
commit 9ded700100
5 changed files with 130 additions and 25 deletions
+36 -9
View File
@@ -2,11 +2,29 @@ mod azul;
use azul::*;
use rand::prelude::*;
//#[global_allocator]
//static GLOBAL: jemallocator::Jemalloc = jemallocator::Jemalloc;
//#[global_allocator]
//static GLOBAL: mimalloc::MiMalloc = mimalloc::MiMalloc;
fn main() -> Result<(), &'static str> {
let rng = StdRng::seed_from_u64(42);
let game = Game::new(2, rng)?;
let mut game = Game::new(2, rng)?;
game.fill()?;
println!("{:#?}", game);
println!("{}", count_options(game, 0));
game.do_move(GameMove(1, Tile::Red, 2))?;
game.do_move(GameMove(4, Tile::Red, 2))?;
game.do_move(GameMove(2, Tile::Red, 1))?;
println!("{}", count_options(game, 0, 2));
// calculate_options()?;
Ok(())
}
@@ -37,17 +55,21 @@ fn run(rng: StdRng) -> Result<(), &'static str> {
Ok(())
}
#[test]
fn calculate_options() -> Result<(), String> {
let game = complicated()?;
fn calculate_options() -> Result<(), &'static str> {
let mut game = complicated()?;
println!("{:#?}", game);
println!("{}", count_options(game, 0));
// We know how many possibilities there are the first round...
game.do_move(GameMove(1, Tile::Blue, 0))?;
let options = count_options(game, 0, 4);
println!("{}", options * 20 * 6);
Ok(())
}
fn count_options(game: Game, depth: u8) -> u128 {
fn count_options(game: Game, depth: u8, treshold: u8) -> u128 {
coz::scope!("count option");
let mut sum = 0;
let i = GameMove::default();
let mut all_failed = true;
@@ -56,16 +78,21 @@ fn count_options(game: Game, depth: u8) -> u128 {
let mut new_game = game.clone();
let r = new_game.do_move(game_move);
match r {
Ok(_) => sum += {/*println!("{}", depth);*/ all_failed = false; count_options(new_game, depth + 1)},
Ok(_) => sum += {/*println!("{}", depth);*/ all_failed = false; coz::progress!("OK"); count_options(new_game, depth + 1, treshold)},
Err(_) => continue
};
};
if all_failed {
//println!("{}: ALL FAILED!", depth);
if depth <= treshold {
println!("{}: ALL FAILED!", depth);
}
return 1;
}
if depth <= treshold {
println!("{}: sum: {}", depth, sum);
}
return sum;
/*game_move.iter_mut().map(|x| {