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OpenGL_Intro/shaders/simple.frag
2025-08-26 21:04:15 +02:00

8 lines
113 B
GLSL

#version 460 core
out layout(location=0) vec4 color;
void main() {
color = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}