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OpenGL_Intro/shaders/simple.frag
Michael Gimle 1975cf08c0 initial commit
2020-08-22 07:47:58 +02:00

8 lines
151 B
GLSL

#version 460 core
layout(binding = 0) uniform sampler2D t;
in vec3 vColor;
in vec2 vUv;
out vec4 color;
void main() {
color = vec4(vUv, 0, 1.0f);
}