8 lines
151 B
GLSL
8 lines
151 B
GLSL
#version 460 core
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layout(binding = 0) uniform sampler2D t;
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in vec3 vColor;
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in vec2 vUv;
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out vec4 color;
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void main() {
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color = vec4(vUv, 0, 1.0f);
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} |