22 lines
481 B
GLSL
22 lines
481 B
GLSL
#version 460 core
|
|
|
|
out layout(location=0) vec4 color;
|
|
in vec4 gl_FragCoord;
|
|
|
|
void main() {
|
|
vec4 b = vec4(0.0f,0.0f,0.0f,0.0f);
|
|
vec4 w = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
float square_size = 128.0f;
|
|
bool x = mod(gl_FragCoord.x, square_size) < square_size / 2.0f;
|
|
bool y = mod(gl_FragCoord.y, square_size) < square_size / 2.0f;
|
|
if (x && y) {
|
|
color = b;
|
|
} else if (x && !y) {
|
|
color = w;
|
|
} else if (!x && y) {
|
|
color = w;
|
|
} else if (!x && !y) {
|
|
color = b;
|
|
}
|
|
}
|