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OpenGL_Intro/shaders/simple.frag
2025-09-02 21:31:09 +02:00

22 lines
481 B
GLSL

#version 460 core
out layout(location=0) vec4 color;
in vec4 gl_FragCoord;
void main() {
vec4 b = vec4(0.0f,0.0f,0.0f,0.0f);
vec4 w = vec4(1.0f, 1.0f, 1.0f, 1.0f);
float square_size = 128.0f;
bool x = mod(gl_FragCoord.x, square_size) < square_size / 2.0f;
bool y = mod(gl_FragCoord.y, square_size) < square_size / 2.0f;
if (x && y) {
color = b;
} else if (x && !y) {
color = w;
} else if (!x && y) {
color = w;
} else if (!x && !y) {
color = b;
}
}