diff --git a/shaders/simple.frag b/shaders/simple.frag index 6b6291f..daab36e 100644 --- a/shaders/simple.frag +++ b/shaders/simple.frag @@ -3,6 +3,7 @@ layout(location = 0) out vec4 color; in vec4 vColor; in vec3 vNormal; +in vec3 vPosition; void main() { vec3 lightDirection = normalize(vec3(0.8, -0.5, 0.6));