From 1b0a437ac93af5ba392d5539d8d601142b51596c Mon Sep 17 00:00:00 2001 From: Adrian G L Date: Fri, 3 Oct 2025 14:28:54 +0200 Subject: [PATCH] fix: reduce noice based bumpmap --- shaders/simple.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/simple.frag b/shaders/simple.frag index e50fcfc..7aff559 100644 --- a/shaders/simple.frag +++ b/shaders/simple.frag @@ -12,7 +12,7 @@ void main() { vec3 ambient = ambientStrength * vColor.rgb; // terrain bump mapping with multi‐octave noise based on world position - float bumpStrength = 0.4; + float bumpStrength = 0.1; float n1 = fract(sin(dot(vPosition.xz, vec2(12.9898, 78.233))) * 43758.5453); float n2 = fract(sin(dot(vPosition.xz * 0.5, vec2(93.9898, 67.345))) * 24634.6345); float noiseVal = mix(n1, n2, 0.5);