/*************************************************************************** mamecore.h General core utilities and macros used throughout MAME. Copyright Nicola Salmoria and the MAME Team. Visit http://mamedev.org for licensing and usage restrictions. ***************************************************************************/ #pragma once #ifndef __MAMECORE_H__ #define __MAMECORE_H__ #include #include #include #include "osdcomm.h" #include "bitmap.h" #include "coreutil.h" #include "corestr.h" /*************************************************************************** COMPILER-SPECIFIC NASTINESS ***************************************************************************/ /* Suppress warnings about redefining the macro 'PPC' on LinuxPPC. */ #ifdef PPC #undef PPC #endif /* Suppress warnings about redefining the macro 'ARM' on ARM. */ #ifdef ARM #undef ARM #endif /*************************************************************************** COMMON TYPES ***************************************************************************/ /* genf is a type that can be used for function pointer casting in a way that doesn't confuse some compilers */ typedef void genf(void); /* FPTR is a type that can be used to cast a pointer to a scalar */ /* 64-bit platforms should define PTR64 */ #ifdef PTR64 typedef UINT64 FPTR; #else typedef UINT32 FPTR; #endif struct _running_machine { /* audio-related information */ int sample_rate; /* the digital audio sample rate */ /* debugger-related information */ UINT32 debug_flags; /* the current debug flags */ void * driver_data; /* drivers can hang data off of here instead of using globals */ }; /* These are forward struct declarations that are used to break circular dependencies in the code */ typedef struct _running_machine running_machine; typedef struct _mame_display mame_display; typedef struct _game_driver game_driver; typedef struct _machine_config machine_config; typedef struct _rom_load_data rom_load_data; typedef struct _osd_create_params osd_create_params; typedef struct _gfx_element gfx_element; typedef struct _mame_file mame_file; /* pen_t is used to represent pixel values in bitmaps */ typedef UINT32 pen_t; /* stream_sample_t is used to represent a single sample in a sound stream */ typedef INT32 stream_sample_t; /*************************************************************************** * Union of UINT8, UINT16 and UINT32 in native endianess of the target * This is used to access bytes and words in a machine independent manner. * The upper bytes h2 and h3 normally contain zero (16 bit CPU cores) * thus PAIR.d can be used to pass arguments to the memory system * which expects 'int' really. ***************************************************************************/ typedef union { #ifdef LSB_FIRST struct { UINT8 l,h,h2,h3; } b; struct { UINT16 l,h; } w; struct { INT8 l,h,h2,h3; } sb; struct { INT16 l,h; } sw; #else struct { UINT8 h3,h2,h,l; } b; struct { INT8 h3,h2,h,l; } sb; struct { UINT16 h,l; } w; struct { INT16 h,l; } sw; #endif UINT32 d; INT32 sd; } PAIR; /*************************************************************************** * Union of UINT8, UINT16, UINT32, and UINT64 in native endianess of * the target. This is used to access bytes and words in a machine * independent manner. ***************************************************************************/ typedef union { #ifdef LSB_FIRST struct { UINT8 l,h,h2,h3,h4,h5,h6,h7; } b; struct { UINT16 l,h,h2,h3; } w; struct { UINT32 l,h; } d; struct { INT8 l,h,h2,h3,h4,h5,h6,h7; } sb; struct { INT16 l,h,h2,h3; } sw; struct { INT32 l,h; } sd; #else struct { UINT8 h7,h6,h5,h4,h3,h2,h,l; } b; struct { UINT16 h3,h2,h,l; } w; struct { UINT32 h,l; } d; struct { INT8 h7,h6,h5,h4,h3,h2,h,l; } sb; struct { INT16 h3,h2,h,l; } sw; struct { INT32 h,l; } sd; #endif UINT64 q; INT64 sq; } PAIR64; /*************************************************************************** COMMON CONSTANTS ***************************************************************************/ /* this is not part of the C/C++ standards and is not present on */ /* strict ANSI compilers or when compiling under GCC with -ansi */ #ifndef M_PI #define M_PI 3.14159265358979323846 #endif /* orientation of bitmaps */ #define ORIENTATION_FLIP_X 0x0001 /* mirror everything in the X direction */ #define ORIENTATION_FLIP_Y 0x0002 /* mirror everything in the Y direction */ #define ORIENTATION_SWAP_XY 0x0004 /* mirror along the top-left/bottom-right diagonal */ #define ROT0 0 #define ROT90 (ORIENTATION_SWAP_XY | ORIENTATION_FLIP_X) /* rotate clockwise 90 degrees */ #define ROT180 (ORIENTATION_FLIP_X | ORIENTATION_FLIP_Y) /* rotate 180 degrees */ #define ROT270 (ORIENTATION_SWAP_XY | ORIENTATION_FLIP_Y) /* rotate counter-clockwise 90 degrees */ /* giant global string buffer */ #define GIANT_STRING_BUFFER_SIZE 65536 /*************************************************************************** COMMON MACROS ***************************************************************************/ /* Standard MAME assertion macros */ #undef assert #undef assert_always #ifdef MAME_DEBUG #define assert(x) do { if (!(x)) fatalerror("assert: %s:%d: %s", __FILE__, __LINE__, #x); } while (0) #define assert_always(x, msg) do { if (!(x)) fatalerror("Fatal error: %s\nCaused by assert: %s:%d: %s", msg, __FILE__, __LINE__, #x); } while (0) #else #define assert(x) #define assert_always(x, msg) do { if (!(x)) fatalerror("Fatal error: %s (%s:%d)", msg, __FILE__, __LINE__); } while (0) #endif /* map mame_* helpers to core_* helpers */ #define mame_stricmp core_stricmp #define mame_strnicmp core_strnicmp #define mame_strdup core_strdup #define mame_strwildcmp core_strwildcmp /* prevent the use of rand() -- use mame_rand() instead */ #define rand /* macros to convert radians to degrees and degrees to radians */ #define RADIAN_TO_DEGREE(x) ((180.0 / M_PI) * (x)) #define DEGREE_TO_RADIAN(x) ((M_PI / 180.0) * (x)) /* Useful macros to deal with bit shuffling encryptions */ #define BIT(x,n) (((x)>>(n))&1) #define BITSWAP8(val,B7,B6,B5,B4,B3,B2,B1,B0) \ ((BIT(val,B7) << 7) | \ (BIT(val,B6) << 6) | \ (BIT(val,B5) << 5) | \ (BIT(val,B4) << 4) | \ (BIT(val,B3) << 3) | \ (BIT(val,B2) << 2) | \ (BIT(val,B1) << 1) | \ (BIT(val,B0) << 0)) #define BITSWAP16(val,B15,B14,B13,B12,B11,B10,B9,B8,B7,B6,B5,B4,B3,B2,B1,B0) \ ((BIT(val,B15) << 15) | \ (BIT(val,B14) << 14) | \ (BIT(val,B13) << 13) | \ (BIT(val,B12) << 12) | \ (BIT(val,B11) << 11) | \ (BIT(val,B10) << 10) | \ (BIT(val, B9) << 9) | \ (BIT(val, B8) << 8) | \ (BIT(val, B7) << 7) | \ (BIT(val, B6) << 6) | \ (BIT(val, B5) << 5) | \ (BIT(val, B4) << 4) | \ (BIT(val, B3) << 3) | \ (BIT(val, B2) << 2) | \ (BIT(val, B1) << 1) | \ (BIT(val, B0) << 0)) #define BITSWAP24(val,B23,B22,B21,B20,B19,B18,B17,B16,B15,B14,B13,B12,B11,B10,B9,B8,B7,B6,B5,B4,B3,B2,B1,B0) \ ((BIT(val,B23) << 23) | \ (BIT(val,B22) << 22) | \ (BIT(val,B21) << 21) | \ (BIT(val,B20) << 20) | \ (BIT(val,B19) << 19) | \ (BIT(val,B18) << 18) | \ (BIT(val,B17) << 17) | \ (BIT(val,B16) << 16) | \ (BIT(val,B15) << 15) | \ (BIT(val,B14) << 14) | \ (BIT(val,B13) << 13) | \ (BIT(val,B12) << 12) | \ (BIT(val,B11) << 11) | \ (BIT(val,B10) << 10) | \ (BIT(val, B9) << 9) | \ (BIT(val, B8) << 8) | \ (BIT(val, B7) << 7) | \ (BIT(val, B6) << 6) | \ (BIT(val, B5) << 5) | \ (BIT(val, B4) << 4) | \ (BIT(val, B3) << 3) | \ (BIT(val, B2) << 2) | \ (BIT(val, B1) << 1) | \ (BIT(val, B0) << 0)) #define BITSWAP32(val,B31,B30,B29,B28,B27,B26,B25,B24,B23,B22,B21,B20,B19,B18,B17,B16,B15,B14,B13,B12,B11,B10,B9,B8,B7,B6,B5,B4,B3,B2,B1,B0) \ ((BIT(val,B31) << 31) | \ (BIT(val,B30) << 30) | \ (BIT(val,B29) << 29) | \ (BIT(val,B28) << 28) | \ (BIT(val,B27) << 27) | \ (BIT(val,B26) << 26) | \ (BIT(val,B25) << 25) | \ (BIT(val,B24) << 24) | \ (BIT(val,B23) << 23) | \ (BIT(val,B22) << 22) | \ (BIT(val,B21) << 21) | \ (BIT(val,B20) << 20) | \ (BIT(val,B19) << 19) | \ (BIT(val,B18) << 18) | \ (BIT(val,B17) << 17) | \ (BIT(val,B16) << 16) | \ (BIT(val,B15) << 15) | \ (BIT(val,B14) << 14) | \ (BIT(val,B13) << 13) | \ (BIT(val,B12) << 12) | \ (BIT(val,B11) << 11) | \ (BIT(val,B10) << 10) | \ (BIT(val, B9) << 9) | \ (BIT(val, B8) << 8) | \ (BIT(val, B7) << 7) | \ (BIT(val, B6) << 6) | \ (BIT(val, B5) << 5) | \ (BIT(val, B4) << 4) | \ (BIT(val, B3) << 3) | \ (BIT(val, B2) << 2) | \ (BIT(val, B1) << 1) | \ (BIT(val, B0) << 0)) /*************************************************************************** FUNCTION PROTOTYPES ***************************************************************************/ /* Used by assert(), so definition here instead of mame.h */ DECL_NORETURN void CLIB_DECL fatalerror(const char *text, ...) ATTR_PRINTF(1,2) ATTR_NORETURN; DECL_NORETURN void CLIB_DECL fatalerror_exitcode(int exitcode, const char *text, ...) ATTR_PRINTF(2,3) ATTR_NORETURN; /*************************************************************************** INLINE FUNCTIONS ***************************************************************************/ /* convert a series of 32 bits into a float */ INLINE float u2f(UINT32 v) { union { float ff; UINT32 vv; } u; u.vv = v; return u.ff; } /* convert a float into a series of 32 bits */ INLINE UINT32 f2u(float f) { union { float ff; UINT32 vv; } u; u.ff = f; return u.vv; } /* convert a series of 64 bits into a double */ INLINE double u2d(UINT64 v) { union { double dd; UINT64 vv; } u; u.vv = v; return u.dd; } /* convert a double into a series of 64 bits */ INLINE UINT64 d2u(double d) { union { double dd; UINT64 vv; } u; u.dd = d; return u.vv; } #endif /* __MAMECORE_H__ */