/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WORLDSRV_H #define _WORLDSRV_H #include "timekeeper.H" #include "worldclisrvsocket.H" #include "worldsrvsrvsocket.H" #include "objectlist.H" #include "worldgos.H" #include "worldsrvworld.H" #include "option.H" class CWorldCliManager; class CWorldSrvManager; class CWorldSrv : public CTimeKeeperItem { CTimeKeeper * m_timeKeeper; CWorldCliSrvSocket * m_cliSocket; CWorldSrvSrvSocket * m_srvSocket; CObjectList * m_cliManagerList; // Don't allow a list of servers CWorldSrvManager * m_srvManager; CWorldGOS * m_worldGOS; CWorldSrvWorld * m_world; public: CWorldSrv(COption *option); virtual ~CWorldSrv(); CWorldSrvWorld* getWorld(){ return m_world; } void setGOS(CInetAddress & gosAddress); CInetAddress &getAddress(); DWORD getTime(); virtual int timeKeeperHB(); void addCliManager( CWorldCliManager * cliManager ); void removeCliManager( CWorldCliManager * cliManager ); void addSrvManager( CWorldSrvManager * srvManager ); void removeSrvManager( CWorldSrvManager * srvManager ); void startSrvSocket(); void stopSrvSocket(); void quit(); void restart(); void run(); void createWorld(); // void addCell( DWORD cellId, DWORD geometryId ); // void removeCell( DWORD cellId ); void addObject( DWORD objectId, DWORD geometryId, DWORD parentId, const CPosition & position, const CDirection & direction ); void removeObject( DWORD objectId, DWORD parentId ); void addPVCell( DWORD cellId, DWORD PVCellId, const CPosition & position ); void updatePosition( DWORD objectId, const CPosition& position); void updateDirection( DWORD objectId, const CDirection& direction); void updateHierarchy( DWORD objectId, DWORD parentId); void rotate( DWORD objectId, const CDirection& angleSpeed); }; #endif // _WORLDSRV_H