/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include /* #include "server.H" #include "chest.H" #include "actionopen.H" #include "actionclose.H" CChest::CChest():CSrvObject(){ setName("Chest"); state = CHESTSTATE_OPENED; doorAngle = 45; CGeometryObject * geometry = new CGeometryObject("Chest",7); geometry->setBBox( new CBBox(-0.25,0.4,0,0.25,-0.4,0.5) ); doorGeometry = new CGeometryObject("Chest door",8); doorGeometry->setPosition( CPosition(-0.25,0,0.5) ); doorGeometry->setDirection( CDirection(0,-doorAngle,0) ); doorGeometry->setBBox( new CBBox(0.0,0.4,0,0.5,-0.4,0.5) ); geometry->addGeometryObject( doorGeometry ); setGeometry(geometry); addAction( new CActionOpen(this) ); addAction( new CActionClose(this) ); } int CChest::open(){ if (state == CHESTSTATE_CLOSED) { printf("Chest: open!\n"); state = CHESTSTATE_OPEN; } else return FALSE; return TRUE; } int CChest::close(){ if (state == CHESTSTATE_OPENED) { printf("Chest: close!\n"); state = CHESTSTATE_CLOSE; } else return FALSE; return TRUE; } void CChest::animate( double time ){ // printf("Chest: animate( %f )\n",time ); switch (state) { case CHESTSTATE_OPENED: case CHESTSTATE_CLOSED: return ; break; case CHESTSTATE_OPEN: doorAngle += CHESTANGLE_SPEED*time; if (doorAngle > 45.0){ doorAngle = 45.0; state = CHESTSTATE_OPENED; doorOpened(); } doorGeometry->updateDirection( CDirection(0,-doorAngle,0) ); break; case CHESTSTATE_CLOSE: doorAngle -= CHESTANGLE_SPEED*time; if (doorAngle < 0.0){ doorAngle = 0.0; state = CHESTSTATE_CLOSED; doorClosed(); } doorGeometry->updateDirection( CDirection(0,-doorAngle,0) ); break; } } void CChest::doorOpened(){ printf("Chest: doorOpened!\n"); } void CChest::doorClosed(){ printf("Chest: doorClosed!\n"); } */