/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GLTEXTURE_H #define _GLTEXTURE_H #include "mudtypes.h" #include "texture.H" #ifdef HAVE_GL_GL_H #include typedef GLuint TexObj_t; #else /* HAVE_GL_GL_H */ typedef unsigned int TexObj_t; #endif /* HAVE_GL_GL_H */ #define TEX_STATE_LOADED 0x0001 void GLTexture_Init(); class CGLTexture : public CTexture { TexObj_t texObj; public: CGLTexture(); CGLTexture(int id); ~CGLTexture(); virtual void setTextureMap(CTextureMap * textureMap); virtual int exec(); }; #endif /* _GLTEXTURE_H */