/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "mudlib.H" CMudLib::CMudLib() { m_gameclass=new CGameClass(); load(); } CMudLib::~CMudLib() { save(); delete CGameClass(); } bool CMudLib::load() { bool state; try { ifstream readFile(DATABASEFILE); state = m_gameclass->load(readFile); readFile.close(); } catch (CIOException *err){ cdebug << "Failed to load mudlib: " << *err << endl; delete err; return FALSE; }; return state; } bool CMudLib::save() { bool state; try { ofstream writeFile(DATABASEFILE); state = m_gameclass->save(writeFile); writeFile.close(); } catch (CIOException *err) { cdebug << "Failed to save mudlib: " << *err << endl; delete err; return FALSE; }; return state; }