/*
 * PVVMUD a 3D MUD
 * Copyright (C) 1998-1999  Programvareverkstedet (pvv@pvv.org)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "mudlib.H"

CMudLib::CMudLib() {

  m_gameclass=new CGameClass();
  load();
  
}

CMudLib::~CMudLib() {

  save();
  delete CGameClass();

}


bool CMudLib::load() {
  bool state;

  try {
    ifstream readFile(DATABASEFILE);
    state = m_gameclass->load(readFile);
    readFile.close();
  } catch (CIOException *err){
    cdebug << "Failed to load mudlib: " << *err << endl;
    delete err;
    return FALSE;
  };
  return state;
}

bool CMudLib::save() {
  bool state;

  try {
    ofstream writeFile(DATABASEFILE);
    state = m_gameclass->save(writeFile);
    writeFile.close();
  } catch (CIOException *err) {
    cdebug << "Failed to save mudlib: " << *err << endl;
    delete err;
    return FALSE;
  };
  return state;
}