/*
 * PVVMUD a 3D MUD
 * Copyright (C) 1998-1999  Programvareverkstedet (pvv@pvv.org)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _SRVWORLDMANAGER_H
#define _SRVWORLDMANAGER_H

#include "manager.H"
#include "srvworldprotocol.H"
#include "inetaddress.H"

//#include "worldlistener.H"
#include "srvworld.H"
//#include "geometryobject.H"

class CMud;

class CSrvWorldManager : public CManager {

  CMud * m_mud;
  int m_state;
  CInetAddress * m_worldAddress;
  int m_numberOfClients;

public:
  CSrvWorldManager(CMud * mud, CSrvWorldProtocol * protocol);
  CSrvWorldProtocol * getProtocol();

  int getQuit();
  int getOnLine();
  int getRunning();
  void setRunning();
  int getNumClients();
  int addNumClients(int add = 1);
  CInetAddress * getAddress();

  void quit();

  void login(CInetAddress * worldAddress);
  void ping(BYTE sequenceNumber);

  // WorldListener
  void sendAnimation( CWorldAnimation * animation);
  void sendAddWorld( CSrvWorld * world);
  void sendRemoveWorld( CSrvWorld * world);
//  void sendAddCell( CSrvObject * cell);
//  void sendRemoveCell( CSrvObject * cell);
  void sendCellPVS( CSrvObject * cell);
  void sendAddObject( CSrvObject * object);
  void sendRemoveObject( CSrvObject * object);
//  void sendUpdatePosition( CSrvObject * object );
  void sendUpdateDirection( CSrvObject * object );
  void sendUpdateHierarchy( CSrvObject * object );


//  virtual void sendAddGeometryObject(CGeometryObject * geometryObject);
//  virtual void sendRemoveGeometryObject(CGeometryObject * geometryObject);


};

#endif // _SRVWORLDMANAGER_H