/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "pvvmud.H" #include "remapgeometry.H" CRemapGeometry::CRemapGeometry(int geometryId):CGeometry(geometryId){ } CGeometry * CRemapGeometry::newGeometry(int geometryId){ return new CRemapGeometry(geometryId); } void CRemapGeometry::remapMaterialIDs(CCrossIndex * crossIndex){ CPolygon * poly; int numPoly,ii; int type, materialId, numVertices, numNormals, numTexCoords; numPoly = getNumPolygons(); for (ii = 0; ii < numPoly; ii++){ poly = getPolygon( ii ); poly->get( &type, &materialId, &numVertices, &numNormals, &numTexCoords); poly->setMaterial( crossIndex->getA(materialId)); } CRemapGeometry * next = (CRemapGeometry*)getNext(); if (next != NULL) next->remapMaterialIDs(crossIndex); } void CRemapMaterial::remapTextureIDs(CCrossIndex * crossIndex){ setTextureId( crossIndex->getA( getTextureId() ) ); }