/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "pvvmud.H" #include "warotate.H" #include "msgworld.H" CWARotate::CWARotate( DWORD objectId, const CDirection & angleSpeed ) :CWAObject(objectId){ m_angleSpeed = angleSpeed; } CMessage * CWARotate::createMessage(){ return new CMsgRotate( getObjectId(), m_angleSpeed ); } int CWARotate::animate( DWORD time, DWORD deltaTime ){ cdebug << "CWARotate::animate ( " << time << ", " << deltaTime << " ) angle speed " << m_angleSpeed; CWorldObject * object = getObject(); if (object == NULL){ cdebug << " Failed to find object!" << endl; return FALSE; } CDirection dir = object->getDirection(); dir = dir + m_angleSpeed * ((double)deltaTime/1000.0); cdebug << " new direction " << dir << endl; object->_updateDirection( dir ); return TRUE; // Dont delete this animation yet! }