/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include #include "pvvmud.H" #include "direction.H" #define NORMALIZE(index) \ direction[index] -= floor(direction[index]/360.0) * 360.0; CDirection::CDirection(){ direction[0] = 0; direction[1] = 0; direction[2] = 0; } CDirection::CDirection(double * direction){ this->direction[0] = direction[0]; this->direction[1] = direction[1]; this->direction[2] = direction[2]; normalize(); } CDirection::CDirection(double h, double r, double p){ direction[0] = h; direction[1] = r; direction[2] = p; normalize(); } CDirection& CDirection::operator= (const CDirection& direction) { this->direction[0] = direction.direction[0]; this->direction[1] = direction.direction[1]; this->direction[2] = direction.direction[2]; return *this; } CDirection& CDirection::operator+= (const CDirection& direction) { this->direction[0] += direction.direction[0]; this->direction[1] += direction.direction[1]; this->direction[2] += direction.direction[2]; normalize(); return *this; } CDirection CDirection::operator+ (const CDirection& direction) { CDirection result; result.direction[0] = this->direction[0] + direction.direction[0]; result.direction[1] = this->direction[1] + direction.direction[1]; result.direction[2] = this->direction[2] + direction.direction[2]; result.normalize(); return result; } CDirection CDirection::operator- () const { CDirection result; result.direction[0] = -direction[0]; result.direction[1] = -direction[1]; result.direction[2] = -direction[2]; result.normalize(); return result; } CDirection CDirection::operator* (double scale) const { CDirection result; result.direction[0] = direction[0]*scale; result.direction[1] = direction[1]*scale; result.direction[2] = direction[2]*scale; result.normalize(); return result; } void CDirection::normalize(){ NORMALIZE(0); NORMALIZE(1); NORMALIZE(2); } double * CDirection::getVector(){ return direction; } double CDirection::getValue(int ii) const { return direction[ii]; } void CDirection::setValue(int ii,double value) { direction[ii] += value; NORMALIZE(ii); } double CDirection::rotateHeading(double deltaHeading){ direction[0] += deltaHeading; NORMALIZE(0); return direction[0]; } double CDirection::rotateRoll(double deltaRoll){ direction[1] += deltaRoll; NORMALIZE(1); return direction[1]; } double CDirection::rotatePitch(double deltaPitch){ direction[2] += deltaPitch; NORMALIZE(2); return direction[2]; } ostream& operator<<(ostream&s,const CDirection& d){ return s << "(" << d.getHeading() << "," << d.getRoll() << "," << d.getPitch() << ")"; }