/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _WORLDHIERARCHY_H #define _WORLDHIERARCHY_H #include "objectlist.H" #include "listener.H" class CWorldWorld; class CWorldObject; class CWorldHierarchy : public CObjectList { friend class CWACreateObject; friend class CWARemoveObject; friend class CWAUpdateHierarchy; ////////////////////////////////////////////////////// // Uniq identifyer for every object in the world system. // World have id -1; DWORD m_objectId; ////////////////////////////////////////////////////// // Hierarchical atributes CWorldHierarchy * m_parent; public: ////////////////////////////////////////////////////// // Constructor and destructor CWorldHierarchy(DWORD objectId, CWorldHierarchy * parent); virtual ~CWorldHierarchy(); ////////////////////////////////////////////////////// // Attribute access function DWORD getObjectId(); CWorldHierarchy * getParent(); DWORD getParentId(); ////////////////////////////////////////////////////// // Listener functions virtual CListener * getListener() = 0; ////////////////////////////////////////////////////// // Hierarchical functions virtual CWorldWorld * getWorld(); private: // This function actualy do the work void _addObject(CWorldObject * object); void _removeObject(CWorldObject * object); void _setParent(CWorldHierarchy * parent); public: // Used as virtual redirect function for animation system. virtual void addObject(CWorldObject * object); virtual void removeObject(CWorldObject * object); virtual void setParent(CWorldObject * parent); // Find a object CWorldObject * getObject( DWORD objectId ); CWorldObject * getObject( char * name ); }; #endif // _WORLDHIERARCHY_H