/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _VECTOR_H #define _VECTOR_H #include "object.H" #include #include "matrix.H" class CVertex; class CVector : public CObject { double m_vector[4]; public: CVector(); CVector(const CVector & vector); CVector(double x,double y,double z); CVector(double x,double y,double z,double d); CVector(const CVertex & vertex); double getX() const; double getY() const; double getZ() const; CVector cross( const CVector & vector ); CVector& operator+=( const CVector & vector ); CVector operator+( const CVector & vector ) const; CVector operator*( double scale ) const; CVector operator-( const CVector & vector ) const; void transform(const CMatrix & transformation); friend CVector operator*(const CMatrix & m1, const CVector & v1); }; CVector operator*(const CMatrix & m1, const CVector & m2); ostream& operator<<(ostream&s,const CVector& v); #endif // _VECTOR_H