/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _DIRECTION_H #define _DIRECTION_H #include "object.H" #include class CDirection: public CObject { double direction[3]; public: CDirection(); CDirection(double * direction); CDirection(double h, double r, double p); CDirection& operator= (const CDirection& direction); CDirection& operator+= (const CDirection& direction); CDirection operator+ (const CDirection& direction); CDirection operator- () const; CDirection operator* (double scale) const; void normalize(); double * getVector(); double getValue(int ii) const ; void setValue(int ii,double value); double rotateHeading( double deltaHeading ); double rotateRoll( double deltaRoll ); double rotatePitch( double deltaPitch ); double getHeading() const { return direction[0]; } double getRoll() const { return direction[1]; } double getPitch() const { return direction[2]; } }; ostream& operator<<(ostream&s,const CDirection& d); #endif // _DIRECTION_H