/* * PVVMUD a 3D MUD * Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _BEAM_H #define _BEAM_H #include "object.H" #include "vector.H" #include "vertex.H" #include "position.H" #include "matrix.H" #include "bbox.H" class CBeam : public CObject { CVector m_point; CVector m_direction; public: CBeam(); CBeam(const CVector & point,const CVector & direction); CBeam(const CVertex & point,const CVector & direction); CBeam(const CPosition & point,const CVector & direction); const CVector & getPoint() const; const CVector & getDirection() const; CBeam operator+ (const CPosition& position) const; void transform(const CMatrix & transformation); int intersect(const CBBox & bBox) const; }; ostream& operator<<(ostream&s,const CBeam& b); #endif // _BEAM_H