/*
 * PVVMUD a 3D MUD
 * Copyright (C) 1998-1999  Programvareverkstedet (pvv@pvv.org)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "pvvmud.H"
#include <iostream.h>
#include "cligos.H"
#include "clisrvmanager.H"
#include "glgeometry.H"
#include "glmaterial.H"
#include "gltexture.H"

CCliGOS::CCliGOS(CCliSrvManager * manager,CTimeKeeper * timeKeeper,CInetAddress *GOSAddress):CGOS(timeKeeper,GOSAddress){
  this->manager = manager;
}

void CCliGOS::error(){
}

void CCliGOS::geometry(CGeometry * geometry){
  manager->addGeometry(geometry);
}

void CCliGOS::material(CMaterial * material){
  manager->addMaterial(material);
}

void CCliGOS::texture(CTexture * texture){
  manager->addTexture(texture); 
}

CGeometry * CCliGOS::newGeometry(int geometryId, int numVertices,   
            int numNormals, int numTexCoords, int numPolygons){
  CGeometry * geo = manager->newGeometry(geometryId);
  geo->setSize(numVertices,numNormals,
                       numTexCoords,numPolygons);
  return geo;

  //  return new CGLGeometry(geometryId,numVertices,numNormals,
  //                       numTexCoords,numPolygons);
}

CMaterial * CCliGOS::newMaterial(int materialId){
  return manager->newMaterial(materialId);
  //  return new CGLMaterial(materialId);
}

CTexture * CCliGOS::newTexture(int textureId){
  return manager->newTexture(textureId);
  //  return new CGLTexture(textureId);
}