/*
 * PVVMUD a 3D MUD
 * Copyright (C) 1998-1999  Programvareverkstedet (pvv@pvv.org)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "client.H"
#include "cliviewpoint.H"
#include "matrix.H"
#include <GL/glut.h>

CCliViewpoint::CCliViewpoint(CCliWorld * world){
  m_world = world;
}


void CCliViewpoint::transform(){

  CMatrix transform;
  CCliObject * target = (CCliObject*)m_world->getObject(getTargetId());

  if (target != NULL){
    target->getInvGlobalTransform(transform);
  }

  transform.rotate(-getDirection());  
  transform.translate(-getPosition());

  glMultMatrixd(transform.getVector());

  return;

  double * pos = getPosition().getVector();
  double * dir = getDirection().getVector();

  glRotated(-dir[0],0.0,0.0,1.0);
  glRotated(-dir[1],0.0,1.0,0.0);
  glRotated(-dir[2],1.0,0.0,0.0);
  glTranslated(-pos[0],-pos[1],-pos[2]);

}

void CCliViewpoint::setAspectRatio( float aspectRatio ){
  this->aspectRatio = aspectRatio;
}