added large amounts of ugly code

it should now be possible to play a game by entering both players'
moves at the terminal (compile and run server.c).

moves are entered as follows:

M E9 S   # move piece at E9 south
M D5 NW  # move piece at D5 north-west
R D5 R   # rotate piece at D5 clockwise ('right')
R D5 L   # rotate piece at D5 counterclockwise ('left')

the ASCII display should be quite self-explanatory -- or at least, by
applying lots of creativity, _possible_ to read.
This commit is contained in:
Øystein Ingmar Skartsæterhagen 2008-10-09 14:21:19 +00:00
parent 4e1e418117
commit 00ab866250

View File

@ -2,6 +2,8 @@
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#define NONE 0
#define PHARAO 1
@ -12,12 +14,44 @@
#define N_PIECE_TYPES 6
#define SILVER 0
#define RED 1
#define F_ROTATE 1
#define F_SPLIT 2
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 8
#define E_ILLEGAL_MOVE -1
#define E_UNKNOWN_COMMAND -2
#define HUGE_SUCCESS 1
// return values for laser():
#define L_WALL 0
#define L_PIECE 1
#define SILVER_WINS 2
#define RED_WINS 3
#define MAX_MSG_LEN 50
typedef enum { MSG_MOVE, MSG_ROTATE } move_t;
typedef enum { R_CW, R_CCW } rot_t;
typedef enum { D_NW=0, D_N, D_NE, D_E, D_SE, D_S, D_SW, D_W } dir_t;
typedef struct {
move_t type;
union {
struct {
int row, col;
dir_t dir;
} move;
struct {
int row, col;
rot_t dir;
} rotate;
} args;
} message_t;
struct pieceinfo {
int num;
} pieceinfo[] = {
@ -41,11 +75,19 @@ struct square {
unsigned int dir : 2;
} board[BOARD_WIDTH][BOARD_HEIGHT];
int laser_pos[2];
struct sideinfo {
char ch;
char *name;
} sideinfo[] = {
{ .ch = 'o', .name = "silver" },
{ .ch = 'x', .name = "red" } };
char classic_setup[] =
"H40" // PHARAO
"E40E51" // DJHED
"H20G71E20D23E93D90C30" // PYRAMID
"H22G73E22D21E91D92C32" // PYRAMID
"H30H30H50H50" // OBELISK
;
@ -54,12 +96,13 @@ char asciiart_small_pieces[] =
" " // NONE
"OOOOOOOOXXXXXXXX" // PHARAO
".''..''..**..**." // DJHED
"/oo\\o/\\o/xx\\x/\\x" // PYRAMID
"o/\\o/oo\\x/\\x/xx\\" // PYRAMID
"o o o o x x x x " // OBELISK
"ooooooooxxxxxxxx" // OBELISK2
;
void print_piece_small(int piece, int side, int dir)
void
print_piece_small(int piece, int side, int dir)
{
int index = (piece*4*2 + side*4 + dir) * 2;
printf("%c%c",
@ -67,136 +110,207 @@ void print_piece_small(int piece, int side, int dir)
asciiart_small_pieces[index+1]);
}
void print_board_small()
int
laser_at(int x, int y)
{
int i, j;
char vline, hline, xline;
vline = '|', hline = '-', xline = '+';
printf(" %c", vline);
for (j = 0; j < BOARD_WIDTH; j++)
printf(" %d%c", j, vline);
printf("\n");
for (j = 0; j < BOARD_WIDTH+1; j++)
printf("%c%c%c", hline, hline, xline);
printf("\n");
for (i = 0; i < BOARD_HEIGHT; i++) {
printf(" %c%c", 'A'+i, vline);
for (j = 0; j < BOARD_WIDTH; j++) {
print_piece_small(board[j][i].piece,
board[j][i].side,
board[j][i].dir);
printf("%c", vline);
}
printf("\n");
for (j = 0; j < BOARD_WIDTH+1; j++)
printf("%c%c%c", hline, hline, xline);
printf("\n");
}
return laser_pos[0] == x && laser_pos[1] == y;
}
void
print_board_small()
{
int x, y;
char vline, hline, xline, lline;
char dead_piece[] = "##";
vline = '|', hline = '-', xline = '+';
lline = '#';
printf("%s(%c)\n", sideinfo[RED].name, sideinfo[RED].ch);
// column numbers
printf(" %c", vline);
for (x = 0; x < BOARD_WIDTH; x++) {
printf(" %d%c", x, vline);
}
printf("\n");
// line
printf("%c%c%c", hline, hline, xline);
for (x = 0; x < BOARD_WIDTH; x++)
printf("%c%c%c",
laser_at(x, -1) ? lline : hline,
laser_at(x, -1) ? lline : hline,
xline);
printf("%c%c\n", hline, hline);
for (y = 0; y < BOARD_HEIGHT; y++) {
// row name
printf(" %c%c", 'A'+y, laser_at(-1,y) ? lline : vline);
// row
for (x = 0; x < BOARD_WIDTH; x++) {
if (laser_at(x, y))
printf("%s", dead_piece);
else
print_piece_small(board[x][y].piece,
board[x][y].side,
board[x][y].dir);
printf("%c", (x==BOARD_WIDTH-1 && laser_at(x+1, y)) ? lline : vline);
}
// row name
printf("%c\n", 'A'+y);
// line
printf("%c%c%c", hline, hline, xline);
for (x = 0; x < BOARD_WIDTH; x++)
printf("%c%c%c",
(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
xline);
printf("%c%c\n", hline, hline);
}
// column numbers
printf(" %c", vline);
for (x = 0; x < BOARD_WIDTH; x++)
printf(" %d%c", x, vline);
printf("\n");
for (x = 0; x < (BOARD_WIDTH+2)*3-1-strlen(sideinfo[SILVER].name)-3; x++)
printf(" ");
printf("%s(%c)\n", sideinfo[SILVER].name, sideinfo[SILVER].ch);
}
int
laser(int side) {
#define lreturn(v) do { retval=(v); goto ret; } while (0);
int x, y, dir;
int ddir;
int retval;
/*
dir:
0
3 X 1
2
*/
printf("LASER (%s)\n", sideinfo[side].name);
assert(side == 0 || side == 1);
switch (side) {
case 0:
x=9; y=0; dir=0;
x=9; y=7; dir=0;
break;
case 1:
x=0; y=7; dir=2;
x=0; y=0; dir=2;
break;
default:
return 0;
}
for (;;) {
printf("pos: (%d,%d)\n", y, x);
switch (board[x][y].piece) {
case NONE:
break;
case PHARAO:
return 2 + board[x][y].side; /* GAME OVER */
lreturn(SILVER_WINS + 1-board[x][y].side); /* GAME OVER */
case OBELISK2:
board[x][y].piece = OBELISK;
return 1;
lreturn(L_PIECE);
case OBELISK:
board[x][y].piece = NONE;
return 1;
lreturn(L_PIECE);
case DJHED:
ddir = board[x][y].dir - dir;
ddir = (board[x][y].dir - dir) & 3;
dir=(dir + 1 - 2*(ddir & 1)) & 3;
break;
case PYRAMID:
ddir = board[x][y].dir - dir;
ddir = (board[x][y].dir - dir) & 3;
if (ddir & 2) {
board[x][y].piece = NONE;
return 1;
lreturn(L_PIECE);
}
dir=(dir + 1 - 2*(ddir & 1)) & 3;
break;
}
switch (dir & 3) {
case 0: y++; if (y>7) return 0; break;
case 1: x++; if (x>9) return 0; break;
case 2: y--; if (y<0) return 0; break;
case 3: x--; if (x<0) return 0; break;
case 0: y--; if (y<0) lreturn(L_WALL); break;
case 1: x++; if (x>BOARD_WIDTH-1) lreturn(L_WALL); break;
case 2: y++; if (y>BOARD_HEIGHT-1) lreturn(L_WALL); break;
case 3: x--; if (x<0) lreturn(L_WALL); break;
}
}
ret:
laser_pos[0] = x;
laser_pos[1] = y;
return retval;
}
int
move(int side, int x, int y, int dir, int flags) {
if ((x<0) || (x>9) || (y<0) || (y>7))
return 0;
if (!board[x][y].piece)
return 0;
if ((board[x][y].side != side))
return 0;
movable(int row, int col, int side)
{
return
row>=0 && row<BOARD_HEIGHT &&
col>=0 && col<BOARD_WIDTH &&
board[col][row].piece != NONE &&
board[col][row].side == side;
}
int
rotate(int side, int row, int col, rot_t dir)
{
int incr;
if (!movable(row, col, side))
return E_ILLEGAL_MOVE;
assert(dir==R_CW || dir==R_CCW);
incr = dir==R_CW ? 1 : -1;
board[col][row].dir = (board[col][row].dir + incr) & 3;
return HUGE_SUCCESS;
}
int
move(int side, int row, int col, int dir, int flags) {
if (!movable(row, col, side))
return E_ILLEGAL_MOVE;
if (flags & F_ROTATE) {
if ( !((dir==1) || (dir==-1)))
return 0;
board[x][y].dir = (board[x][y].dir + dir) & 3;
return 1;
}
/* dir =
0 1 2
7 X 3
6 5 4
*/
if ((dir<0) || (dir>7))
return 0;
int ny = y - (dir<3) + ((dir>3) && (dir<7));
int nx = x + ((dir>1) && (dir<5)) - ((dir<1) || (dir>5));
if ((nx<0) || (nx>9) || (ny<0) || (ny>7))
return 0;
assert((dir>=0) || (dir<=7));
int nrow = row - (dir<3) + ((dir>3) && (dir<7));
int ncol = col + ((dir>1) && (dir<5)) - ((dir<1) || (dir>5));
if ((ncol<0) || (ncol>9) || (nrow<0) || (nrow>7))
return E_ILLEGAL_MOVE;
if (flags & F_SPLIT) {
if (board[nx][ny].piece || (board[x][y].piece != OBELISK2))
return 0;
board[x][y].piece = OBELISK;
board[nx][ny].piece = OBELISK;
board[nx][ny].side = board[x][y].side;
return 1;
if (board[ncol][nrow].piece || (board[col][row].piece != OBELISK2))
return E_ILLEGAL_MOVE;
board[col][row].piece = OBELISK;
board[ncol][nrow].piece = OBELISK;
board[ncol][nrow].side = board[col][row].side;
return HUGE_SUCCESS;
}
if (board[nx][ny].piece &&
!((board[x][y].piece == DJHED) &&
((board[nx][ny].piece != DJHED) &&
(board[nx][ny].piece != PHARAO))))
return 0;
if (board[ncol][nrow].piece &&
!((board[col][row].piece == DJHED) &&
((board[ncol][nrow].piece != DJHED) &&
(board[ncol][nrow].piece != PHARAO))))
return E_ILLEGAL_MOVE;
struct square tmp;
tmp = board[nx][ny];
board[nx][ny] = board[x][y];
board[x][y] = tmp;
tmp = board[ncol][nrow];
board[ncol][nrow] = board[col][row];
board[col][row] = tmp;
return 1;
return HUGE_SUCCESS;
}
void
@ -224,6 +338,7 @@ clear_board()
for (i = 0; i < BOARD_HEIGHT; i++)
for (j = 0; j < BOARD_WIDTH; j++)
place(i, j, 0, 0, 0);
laser_pos[0] = laser_pos[1] = -1;
}
void
@ -263,9 +378,130 @@ setup_board(char *desc)
}
}
int
read_message(message_t *m)
{
char buf[MAX_MSG_LEN+1];
char c;
int i;
for (i = 0; i < MAX_MSG_LEN+1; i++) {
c = getchar();
if (c == '\n')
break;
buf[i] = c;
}
buf[i] = '\0';
while (c != '\n') c = getchar();
switch (buf[0]) {
case 'M': m->type = MSG_MOVE; break;
case 'R': m->type = MSG_ROTATE; break;
default: return E_UNKNOWN_COMMAND;
}
if (m->type == MSG_MOVE) {
m->args.move.row = buf[2]-'A';
m->args.move.col = buf[3]-'0';
switch (buf[5]) {
case 'N':
m->args.move.dir = (buf[6]=='W' ? D_NW : (buf[6]=='E' ? D_NE : D_N));
break;
case 'S':
m->args.move.dir = (buf[6]=='W' ? D_SW : (buf[6]=='E' ? D_SE : D_S));
break;
case 'E':
m->args.move.dir = D_E;
break;
case 'W':
m->args.move.dir = D_W;
break;
}
printf("msg: MOVE (%d,%d) %d\n", m->args.move.row, m->args.move.col,
m->args.move.dir);
} else if (m->type == MSG_ROTATE) {
m->args.rotate.row = buf[2]-'A';
m->args.rotate.col = buf[3]-'0';
m->args.rotate.dir = (buf[5]=='L' ? R_CCW : R_CW);
}
return HUGE_SUCCESS;
}
int
execute_message(message_t msg, int side)
{
switch (msg.type) {
case MSG_MOVE:
return move(side, msg.args.move.row, msg.args.move.col,
msg.args.move.dir, 0);
case MSG_ROTATE:
return rotate(side, msg.args.rotate.row, msg.args.rotate.col,
msg.args.rotate.dir);
default:
printf("unknown command type %d\n", msg.type);
return E_UNKNOWN_COMMAND;
}
}
void
simple_game()
{
int side = 0;
setup_board(classic_setup);
print_board_small();
for (;;) {
message_t msg;
int r;
printf("%s's move\n", sideinfo[side].name);
r = read_message(&msg);
switch (r) {
case HUGE_SUCCESS: break;
case E_UNKNOWN_COMMAND:
printf("unknown command\n");
continue;
default:
printf("uh oh (strange return value from read_message: %d)\n", r);
continue;
}
r = execute_message(msg, side);
switch (r) {
case HUGE_SUCCESS:
print_board_small();
r = laser(side);
print_board_small();
switch (r) {
case SILVER_WINS:
printf("SILVER WINS\n");
return;
case RED_WINS:
printf("RED WINS\n");
return;
case L_WALL:
case L_PIECE:
printf("laser hits %s at %c%c\n",
r==L_WALL ? "wall" : "piece",
laser_pos[1]+'A', laser_pos[0]+'0');
break;
}
side = 1-side;
break;
case E_ILLEGAL_MOVE:
printf("illegal move\n");
continue;
default:
printf("uh oh (strange return value from execute_message: %d)\n", r);
continue;
}
}
}
int
main() {
setup_board(classic_setup);
print_board_small();
simple_game();
}