added large amounts of ugly code
it should now be possible to play a game by entering both players' moves at the terminal (compile and run server.c). moves are entered as follows: M E9 S # move piece at E9 south M D5 NW # move piece at D5 north-west R D5 R # rotate piece at D5 clockwise ('right') R D5 L # rotate piece at D5 counterclockwise ('left') the ASCII display should be quite self-explanatory -- or at least, by applying lots of creativity, _possible_ to read.
This commit is contained in:
parent
4e1e418117
commit
00ab866250
400
src/server.c
400
src/server.c
@ -2,6 +2,8 @@
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
#define NONE 0
|
||||
#define PHARAO 1
|
||||
@ -12,12 +14,44 @@
|
||||
|
||||
#define N_PIECE_TYPES 6
|
||||
|
||||
#define SILVER 0
|
||||
#define RED 1
|
||||
|
||||
#define F_ROTATE 1
|
||||
#define F_SPLIT 2
|
||||
|
||||
#define BOARD_WIDTH 10
|
||||
#define BOARD_HEIGHT 8
|
||||
|
||||
#define E_ILLEGAL_MOVE -1
|
||||
#define E_UNKNOWN_COMMAND -2
|
||||
#define HUGE_SUCCESS 1
|
||||
|
||||
// return values for laser():
|
||||
#define L_WALL 0
|
||||
#define L_PIECE 1
|
||||
#define SILVER_WINS 2
|
||||
#define RED_WINS 3
|
||||
|
||||
#define MAX_MSG_LEN 50
|
||||
typedef enum { MSG_MOVE, MSG_ROTATE } move_t;
|
||||
typedef enum { R_CW, R_CCW } rot_t;
|
||||
typedef enum { D_NW=0, D_N, D_NE, D_E, D_SE, D_S, D_SW, D_W } dir_t;
|
||||
|
||||
typedef struct {
|
||||
move_t type;
|
||||
union {
|
||||
struct {
|
||||
int row, col;
|
||||
dir_t dir;
|
||||
} move;
|
||||
struct {
|
||||
int row, col;
|
||||
rot_t dir;
|
||||
} rotate;
|
||||
} args;
|
||||
} message_t;
|
||||
|
||||
struct pieceinfo {
|
||||
int num;
|
||||
} pieceinfo[] = {
|
||||
@ -41,11 +75,19 @@ struct square {
|
||||
unsigned int dir : 2;
|
||||
} board[BOARD_WIDTH][BOARD_HEIGHT];
|
||||
|
||||
int laser_pos[2];
|
||||
|
||||
struct sideinfo {
|
||||
char ch;
|
||||
char *name;
|
||||
} sideinfo[] = {
|
||||
{ .ch = 'o', .name = "silver" },
|
||||
{ .ch = 'x', .name = "red" } };
|
||||
|
||||
char classic_setup[] =
|
||||
"H40" // PHARAO
|
||||
"E40E51" // DJHED
|
||||
"H20G71E20D23E93D90C30" // PYRAMID
|
||||
"H22G73E22D21E91D92C32" // PYRAMID
|
||||
"H30H30H50H50" // OBELISK
|
||||
;
|
||||
|
||||
@ -54,12 +96,13 @@ char asciiart_small_pieces[] =
|
||||
" " // NONE
|
||||
"OOOOOOOOXXXXXXXX" // PHARAO
|
||||
".''..''..**..**." // DJHED
|
||||
"/oo\\o/\\o/xx\\x/\\x" // PYRAMID
|
||||
"o/\\o/oo\\x/\\x/xx\\" // PYRAMID
|
||||
"o o o o x x x x " // OBELISK
|
||||
"ooooooooxxxxxxxx" // OBELISK2
|
||||
;
|
||||
|
||||
void print_piece_small(int piece, int side, int dir)
|
||||
void
|
||||
print_piece_small(int piece, int side, int dir)
|
||||
{
|
||||
int index = (piece*4*2 + side*4 + dir) * 2;
|
||||
printf("%c%c",
|
||||
@ -67,136 +110,207 @@ void print_piece_small(int piece, int side, int dir)
|
||||
asciiart_small_pieces[index+1]);
|
||||
}
|
||||
|
||||
void print_board_small()
|
||||
int
|
||||
laser_at(int x, int y)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
char vline, hline, xline;
|
||||
vline = '|', hline = '-', xline = '+';
|
||||
|
||||
printf(" %c", vline);
|
||||
for (j = 0; j < BOARD_WIDTH; j++)
|
||||
printf(" %d%c", j, vline);
|
||||
printf("\n");
|
||||
for (j = 0; j < BOARD_WIDTH+1; j++)
|
||||
printf("%c%c%c", hline, hline, xline);
|
||||
printf("\n");
|
||||
|
||||
for (i = 0; i < BOARD_HEIGHT; i++) {
|
||||
printf(" %c%c", 'A'+i, vline);
|
||||
for (j = 0; j < BOARD_WIDTH; j++) {
|
||||
print_piece_small(board[j][i].piece,
|
||||
board[j][i].side,
|
||||
board[j][i].dir);
|
||||
printf("%c", vline);
|
||||
}
|
||||
printf("\n");
|
||||
for (j = 0; j < BOARD_WIDTH+1; j++)
|
||||
printf("%c%c%c", hline, hline, xline);
|
||||
printf("\n");
|
||||
}
|
||||
return laser_pos[0] == x && laser_pos[1] == y;
|
||||
}
|
||||
|
||||
void
|
||||
print_board_small()
|
||||
{
|
||||
int x, y;
|
||||
|
||||
char vline, hline, xline, lline;
|
||||
char dead_piece[] = "##";
|
||||
vline = '|', hline = '-', xline = '+';
|
||||
lline = '#';
|
||||
|
||||
printf("%s(%c)\n", sideinfo[RED].name, sideinfo[RED].ch);
|
||||
|
||||
// column numbers
|
||||
printf(" %c", vline);
|
||||
for (x = 0; x < BOARD_WIDTH; x++) {
|
||||
printf(" %d%c", x, vline);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
// line
|
||||
printf("%c%c%c", hline, hline, xline);
|
||||
for (x = 0; x < BOARD_WIDTH; x++)
|
||||
printf("%c%c%c",
|
||||
laser_at(x, -1) ? lline : hline,
|
||||
laser_at(x, -1) ? lline : hline,
|
||||
xline);
|
||||
printf("%c%c\n", hline, hline);
|
||||
|
||||
for (y = 0; y < BOARD_HEIGHT; y++) {
|
||||
// row name
|
||||
printf(" %c%c", 'A'+y, laser_at(-1,y) ? lline : vline);
|
||||
// row
|
||||
for (x = 0; x < BOARD_WIDTH; x++) {
|
||||
if (laser_at(x, y))
|
||||
printf("%s", dead_piece);
|
||||
else
|
||||
print_piece_small(board[x][y].piece,
|
||||
board[x][y].side,
|
||||
board[x][y].dir);
|
||||
printf("%c", (x==BOARD_WIDTH-1 && laser_at(x+1, y)) ? lline : vline);
|
||||
}
|
||||
// row name
|
||||
printf("%c\n", 'A'+y);
|
||||
|
||||
// line
|
||||
printf("%c%c%c", hline, hline, xline);
|
||||
for (x = 0; x < BOARD_WIDTH; x++)
|
||||
printf("%c%c%c",
|
||||
(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
|
||||
(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
|
||||
xline);
|
||||
printf("%c%c\n", hline, hline);
|
||||
}
|
||||
|
||||
// column numbers
|
||||
printf(" %c", vline);
|
||||
for (x = 0; x < BOARD_WIDTH; x++)
|
||||
printf(" %d%c", x, vline);
|
||||
printf("\n");
|
||||
|
||||
for (x = 0; x < (BOARD_WIDTH+2)*3-1-strlen(sideinfo[SILVER].name)-3; x++)
|
||||
printf(" ");
|
||||
printf("%s(%c)\n", sideinfo[SILVER].name, sideinfo[SILVER].ch);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
laser(int side) {
|
||||
#define lreturn(v) do { retval=(v); goto ret; } while (0);
|
||||
int x, y, dir;
|
||||
int ddir;
|
||||
int retval;
|
||||
|
||||
/*
|
||||
dir:
|
||||
0
|
||||
3 X 1
|
||||
2
|
||||
*/
|
||||
|
||||
printf("LASER (%s)\n", sideinfo[side].name);
|
||||
|
||||
assert(side == 0 || side == 1);
|
||||
switch (side) {
|
||||
case 0:
|
||||
x=9; y=0; dir=0;
|
||||
x=9; y=7; dir=0;
|
||||
break;
|
||||
case 1:
|
||||
x=0; y=7; dir=2;
|
||||
x=0; y=0; dir=2;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (;;) {
|
||||
printf("pos: (%d,%d)\n", y, x);
|
||||
switch (board[x][y].piece) {
|
||||
case NONE:
|
||||
break;
|
||||
case PHARAO:
|
||||
return 2 + board[x][y].side; /* GAME OVER */
|
||||
lreturn(SILVER_WINS + 1-board[x][y].side); /* GAME OVER */
|
||||
case OBELISK2:
|
||||
board[x][y].piece = OBELISK;
|
||||
return 1;
|
||||
lreturn(L_PIECE);
|
||||
case OBELISK:
|
||||
board[x][y].piece = NONE;
|
||||
return 1;
|
||||
lreturn(L_PIECE);
|
||||
case DJHED:
|
||||
ddir = board[x][y].dir - dir;
|
||||
ddir = (board[x][y].dir - dir) & 3;
|
||||
dir=(dir + 1 - 2*(ddir & 1)) & 3;
|
||||
break;
|
||||
case PYRAMID:
|
||||
ddir = board[x][y].dir - dir;
|
||||
ddir = (board[x][y].dir - dir) & 3;
|
||||
if (ddir & 2) {
|
||||
board[x][y].piece = NONE;
|
||||
return 1;
|
||||
lreturn(L_PIECE);
|
||||
}
|
||||
dir=(dir + 1 - 2*(ddir & 1)) & 3;
|
||||
break;
|
||||
}
|
||||
switch (dir & 3) {
|
||||
case 0: y++; if (y>7) return 0; break;
|
||||
case 1: x++; if (x>9) return 0; break;
|
||||
case 2: y--; if (y<0) return 0; break;
|
||||
case 3: x--; if (x<0) return 0; break;
|
||||
case 0: y--; if (y<0) lreturn(L_WALL); break;
|
||||
case 1: x++; if (x>BOARD_WIDTH-1) lreturn(L_WALL); break;
|
||||
case 2: y++; if (y>BOARD_HEIGHT-1) lreturn(L_WALL); break;
|
||||
case 3: x--; if (x<0) lreturn(L_WALL); break;
|
||||
}
|
||||
}
|
||||
|
||||
ret:
|
||||
laser_pos[0] = x;
|
||||
laser_pos[1] = y;
|
||||
return retval;
|
||||
}
|
||||
|
||||
int
|
||||
move(int side, int x, int y, int dir, int flags) {
|
||||
if ((x<0) || (x>9) || (y<0) || (y>7))
|
||||
return 0;
|
||||
if (!board[x][y].piece)
|
||||
return 0;
|
||||
if ((board[x][y].side != side))
|
||||
return 0;
|
||||
movable(int row, int col, int side)
|
||||
{
|
||||
return
|
||||
row>=0 && row<BOARD_HEIGHT &&
|
||||
col>=0 && col<BOARD_WIDTH &&
|
||||
board[col][row].piece != NONE &&
|
||||
board[col][row].side == side;
|
||||
}
|
||||
|
||||
int
|
||||
rotate(int side, int row, int col, rot_t dir)
|
||||
{
|
||||
int incr;
|
||||
|
||||
if (!movable(row, col, side))
|
||||
return E_ILLEGAL_MOVE;
|
||||
|
||||
assert(dir==R_CW || dir==R_CCW);
|
||||
|
||||
incr = dir==R_CW ? 1 : -1;
|
||||
board[col][row].dir = (board[col][row].dir + incr) & 3;
|
||||
return HUGE_SUCCESS;
|
||||
}
|
||||
|
||||
int
|
||||
move(int side, int row, int col, int dir, int flags) {
|
||||
if (!movable(row, col, side))
|
||||
return E_ILLEGAL_MOVE;
|
||||
|
||||
if (flags & F_ROTATE) {
|
||||
if ( !((dir==1) || (dir==-1)))
|
||||
return 0;
|
||||
board[x][y].dir = (board[x][y].dir + dir) & 3;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* dir =
|
||||
0 1 2
|
||||
7 X 3
|
||||
6 5 4
|
||||
*/
|
||||
|
||||
if ((dir<0) || (dir>7))
|
||||
return 0;
|
||||
int ny = y - (dir<3) + ((dir>3) && (dir<7));
|
||||
int nx = x + ((dir>1) && (dir<5)) - ((dir<1) || (dir>5));
|
||||
if ((nx<0) || (nx>9) || (ny<0) || (ny>7))
|
||||
return 0;
|
||||
assert((dir>=0) || (dir<=7));
|
||||
int nrow = row - (dir<3) + ((dir>3) && (dir<7));
|
||||
int ncol = col + ((dir>1) && (dir<5)) - ((dir<1) || (dir>5));
|
||||
if ((ncol<0) || (ncol>9) || (nrow<0) || (nrow>7))
|
||||
return E_ILLEGAL_MOVE;
|
||||
|
||||
|
||||
if (flags & F_SPLIT) {
|
||||
if (board[nx][ny].piece || (board[x][y].piece != OBELISK2))
|
||||
return 0;
|
||||
board[x][y].piece = OBELISK;
|
||||
board[nx][ny].piece = OBELISK;
|
||||
board[nx][ny].side = board[x][y].side;
|
||||
return 1;
|
||||
if (board[ncol][nrow].piece || (board[col][row].piece != OBELISK2))
|
||||
return E_ILLEGAL_MOVE;
|
||||
board[col][row].piece = OBELISK;
|
||||
board[ncol][nrow].piece = OBELISK;
|
||||
board[ncol][nrow].side = board[col][row].side;
|
||||
return HUGE_SUCCESS;
|
||||
}
|
||||
|
||||
if (board[nx][ny].piece &&
|
||||
!((board[x][y].piece == DJHED) &&
|
||||
((board[nx][ny].piece != DJHED) &&
|
||||
(board[nx][ny].piece != PHARAO))))
|
||||
return 0;
|
||||
if (board[ncol][nrow].piece &&
|
||||
!((board[col][row].piece == DJHED) &&
|
||||
((board[ncol][nrow].piece != DJHED) &&
|
||||
(board[ncol][nrow].piece != PHARAO))))
|
||||
return E_ILLEGAL_MOVE;
|
||||
|
||||
struct square tmp;
|
||||
tmp = board[nx][ny];
|
||||
board[nx][ny] = board[x][y];
|
||||
board[x][y] = tmp;
|
||||
tmp = board[ncol][nrow];
|
||||
board[ncol][nrow] = board[col][row];
|
||||
board[col][row] = tmp;
|
||||
|
||||
return 1;
|
||||
return HUGE_SUCCESS;
|
||||
}
|
||||
|
||||
void
|
||||
@ -224,6 +338,7 @@ clear_board()
|
||||
for (i = 0; i < BOARD_HEIGHT; i++)
|
||||
for (j = 0; j < BOARD_WIDTH; j++)
|
||||
place(i, j, 0, 0, 0);
|
||||
laser_pos[0] = laser_pos[1] = -1;
|
||||
}
|
||||
|
||||
void
|
||||
@ -263,9 +378,130 @@ setup_board(char *desc)
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
read_message(message_t *m)
|
||||
{
|
||||
char buf[MAX_MSG_LEN+1];
|
||||
char c;
|
||||
int i;
|
||||
for (i = 0; i < MAX_MSG_LEN+1; i++) {
|
||||
c = getchar();
|
||||
if (c == '\n')
|
||||
break;
|
||||
buf[i] = c;
|
||||
}
|
||||
buf[i] = '\0';
|
||||
while (c != '\n') c = getchar();
|
||||
|
||||
switch (buf[0]) {
|
||||
case 'M': m->type = MSG_MOVE; break;
|
||||
case 'R': m->type = MSG_ROTATE; break;
|
||||
default: return E_UNKNOWN_COMMAND;
|
||||
}
|
||||
|
||||
if (m->type == MSG_MOVE) {
|
||||
m->args.move.row = buf[2]-'A';
|
||||
m->args.move.col = buf[3]-'0';
|
||||
switch (buf[5]) {
|
||||
case 'N':
|
||||
m->args.move.dir = (buf[6]=='W' ? D_NW : (buf[6]=='E' ? D_NE : D_N));
|
||||
break;
|
||||
case 'S':
|
||||
m->args.move.dir = (buf[6]=='W' ? D_SW : (buf[6]=='E' ? D_SE : D_S));
|
||||
break;
|
||||
case 'E':
|
||||
m->args.move.dir = D_E;
|
||||
break;
|
||||
case 'W':
|
||||
m->args.move.dir = D_W;
|
||||
break;
|
||||
}
|
||||
|
||||
printf("msg: MOVE (%d,%d) %d\n", m->args.move.row, m->args.move.col,
|
||||
m->args.move.dir);
|
||||
} else if (m->type == MSG_ROTATE) {
|
||||
m->args.rotate.row = buf[2]-'A';
|
||||
m->args.rotate.col = buf[3]-'0';
|
||||
m->args.rotate.dir = (buf[5]=='L' ? R_CCW : R_CW);
|
||||
}
|
||||
|
||||
return HUGE_SUCCESS;
|
||||
}
|
||||
|
||||
int
|
||||
execute_message(message_t msg, int side)
|
||||
{
|
||||
switch (msg.type) {
|
||||
case MSG_MOVE:
|
||||
return move(side, msg.args.move.row, msg.args.move.col,
|
||||
msg.args.move.dir, 0);
|
||||
case MSG_ROTATE:
|
||||
return rotate(side, msg.args.rotate.row, msg.args.rotate.col,
|
||||
msg.args.rotate.dir);
|
||||
default:
|
||||
printf("unknown command type %d\n", msg.type);
|
||||
return E_UNKNOWN_COMMAND;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
simple_game()
|
||||
{
|
||||
int side = 0;
|
||||
|
||||
setup_board(classic_setup);
|
||||
print_board_small();
|
||||
|
||||
for (;;) {
|
||||
message_t msg;
|
||||
int r;
|
||||
|
||||
printf("%s's move\n", sideinfo[side].name);
|
||||
|
||||
r = read_message(&msg);
|
||||
switch (r) {
|
||||
case HUGE_SUCCESS: break;
|
||||
case E_UNKNOWN_COMMAND:
|
||||
printf("unknown command\n");
|
||||
continue;
|
||||
default:
|
||||
printf("uh oh (strange return value from read_message: %d)\n", r);
|
||||
continue;
|
||||
}
|
||||
|
||||
r = execute_message(msg, side);
|
||||
switch (r) {
|
||||
case HUGE_SUCCESS:
|
||||
print_board_small();
|
||||
r = laser(side);
|
||||
print_board_small();
|
||||
switch (r) {
|
||||
case SILVER_WINS:
|
||||
printf("SILVER WINS\n");
|
||||
return;
|
||||
case RED_WINS:
|
||||
printf("RED WINS\n");
|
||||
return;
|
||||
case L_WALL:
|
||||
case L_PIECE:
|
||||
printf("laser hits %s at %c%c\n",
|
||||
r==L_WALL ? "wall" : "piece",
|
||||
laser_pos[1]+'A', laser_pos[0]+'0');
|
||||
break;
|
||||
}
|
||||
side = 1-side;
|
||||
break;
|
||||
case E_ILLEGAL_MOVE:
|
||||
printf("illegal move\n");
|
||||
continue;
|
||||
default:
|
||||
printf("uh oh (strange return value from execute_message: %d)\n", r);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main() {
|
||||
setup_board(classic_setup);
|
||||
print_board_small();
|
||||
simple_game();
|
||||
}
|
||||
|
Reference in New Issue
Block a user