added large amounts of ugly code
it should now be possible to play a game by entering both players' moves at the terminal (compile and run server.c). moves are entered as follows: M E9 S # move piece at E9 south M D5 NW # move piece at D5 north-west R D5 R # rotate piece at D5 clockwise ('right') R D5 L # rotate piece at D5 counterclockwise ('left') the ASCII display should be quite self-explanatory -- or at least, by applying lots of creativity, _possible_ to read.
This commit is contained in:
parent
4e1e418117
commit
00ab866250
382
src/server.c
382
src/server.c
@ -2,6 +2,8 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <string.h>
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#define NONE 0
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#define PHARAO 1
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@ -12,12 +14,44 @@
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#define N_PIECE_TYPES 6
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#define SILVER 0
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#define RED 1
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#define F_ROTATE 1
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#define F_SPLIT 2
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#define BOARD_WIDTH 10
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#define BOARD_HEIGHT 8
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#define E_ILLEGAL_MOVE -1
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#define E_UNKNOWN_COMMAND -2
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#define HUGE_SUCCESS 1
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// return values for laser():
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#define L_WALL 0
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#define L_PIECE 1
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#define SILVER_WINS 2
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#define RED_WINS 3
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#define MAX_MSG_LEN 50
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typedef enum { MSG_MOVE, MSG_ROTATE } move_t;
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typedef enum { R_CW, R_CCW } rot_t;
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typedef enum { D_NW=0, D_N, D_NE, D_E, D_SE, D_S, D_SW, D_W } dir_t;
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typedef struct {
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move_t type;
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union {
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struct {
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int row, col;
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dir_t dir;
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} move;
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struct {
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int row, col;
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rot_t dir;
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} rotate;
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} args;
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} message_t;
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struct pieceinfo {
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int num;
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} pieceinfo[] = {
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@ -41,11 +75,19 @@ struct square {
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unsigned int dir : 2;
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} board[BOARD_WIDTH][BOARD_HEIGHT];
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int laser_pos[2];
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struct sideinfo {
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char ch;
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char *name;
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} sideinfo[] = {
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{ .ch = 'o', .name = "silver" },
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{ .ch = 'x', .name = "red" } };
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char classic_setup[] =
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"H40" // PHARAO
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"E40E51" // DJHED
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"H20G71E20D23E93D90C30" // PYRAMID
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"H22G73E22D21E91D92C32" // PYRAMID
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"H30H30H50H50" // OBELISK
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;
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@ -54,12 +96,13 @@ char asciiart_small_pieces[] =
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" " // NONE
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"OOOOOOOOXXXXXXXX" // PHARAO
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".''..''..**..**." // DJHED
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"/oo\\o/\\o/xx\\x/\\x" // PYRAMID
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"o/\\o/oo\\x/\\x/xx\\" // PYRAMID
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"o o o o x x x x " // OBELISK
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"ooooooooxxxxxxxx" // OBELISK2
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;
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void print_piece_small(int piece, int side, int dir)
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void
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print_piece_small(int piece, int side, int dir)
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{
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int index = (piece*4*2 + side*4 + dir) * 2;
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printf("%c%c",
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@ -67,136 +110,207 @@ void print_piece_small(int piece, int side, int dir)
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asciiart_small_pieces[index+1]);
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}
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void print_board_small()
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int
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laser_at(int x, int y)
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{
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int i, j;
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return laser_pos[0] == x && laser_pos[1] == y;
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}
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char vline, hline, xline;
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void
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print_board_small()
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{
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int x, y;
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char vline, hline, xline, lline;
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char dead_piece[] = "##";
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vline = '|', hline = '-', xline = '+';
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lline = '#';
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printf("%s(%c)\n", sideinfo[RED].name, sideinfo[RED].ch);
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// column numbers
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printf(" %c", vline);
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for (j = 0; j < BOARD_WIDTH; j++)
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printf(" %d%c", j, vline);
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printf("\n");
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for (j = 0; j < BOARD_WIDTH+1; j++)
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printf("%c%c%c", hline, hline, xline);
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for (x = 0; x < BOARD_WIDTH; x++) {
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printf(" %d%c", x, vline);
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}
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printf("\n");
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for (i = 0; i < BOARD_HEIGHT; i++) {
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printf(" %c%c", 'A'+i, vline);
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for (j = 0; j < BOARD_WIDTH; j++) {
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print_piece_small(board[j][i].piece,
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board[j][i].side,
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board[j][i].dir);
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printf("%c", vline);
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}
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printf("\n");
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for (j = 0; j < BOARD_WIDTH+1; j++)
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// line
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printf("%c%c%c", hline, hline, xline);
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for (x = 0; x < BOARD_WIDTH; x++)
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printf("%c%c%c",
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laser_at(x, -1) ? lline : hline,
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laser_at(x, -1) ? lline : hline,
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xline);
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printf("%c%c\n", hline, hline);
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for (y = 0; y < BOARD_HEIGHT; y++) {
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// row name
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printf(" %c%c", 'A'+y, laser_at(-1,y) ? lline : vline);
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// row
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for (x = 0; x < BOARD_WIDTH; x++) {
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if (laser_at(x, y))
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printf("%s", dead_piece);
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else
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print_piece_small(board[x][y].piece,
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board[x][y].side,
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board[x][y].dir);
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printf("%c", (x==BOARD_WIDTH-1 && laser_at(x+1, y)) ? lline : vline);
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}
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// row name
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printf("%c\n", 'A'+y);
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// line
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printf("%c%c%c", hline, hline, xline);
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for (x = 0; x < BOARD_WIDTH; x++)
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printf("%c%c%c",
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(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
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(y==BOARD_HEIGHT-1 && laser_at(x, y+1)) ? lline : hline,
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xline);
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printf("%c%c\n", hline, hline);
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}
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// column numbers
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printf(" %c", vline);
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for (x = 0; x < BOARD_WIDTH; x++)
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printf(" %d%c", x, vline);
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printf("\n");
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for (x = 0; x < (BOARD_WIDTH+2)*3-1-strlen(sideinfo[SILVER].name)-3; x++)
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printf(" ");
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printf("%s(%c)\n", sideinfo[SILVER].name, sideinfo[SILVER].ch);
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}
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}
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int
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laser(int side) {
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#define lreturn(v) do { retval=(v); goto ret; } while (0);
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int x, y, dir;
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int ddir;
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int retval;
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/*
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dir:
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0
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3 X 1
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2
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*/
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printf("LASER (%s)\n", sideinfo[side].name);
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assert(side == 0 || side == 1);
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switch (side) {
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case 0:
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x=9; y=0; dir=0;
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x=9; y=7; dir=0;
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break;
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case 1:
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x=0; y=7; dir=2;
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x=0; y=0; dir=2;
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break;
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default:
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return 0;
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}
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for (;;) {
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printf("pos: (%d,%d)\n", y, x);
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switch (board[x][y].piece) {
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case NONE:
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break;
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case PHARAO:
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return 2 + board[x][y].side; /* GAME OVER */
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lreturn(SILVER_WINS + 1-board[x][y].side); /* GAME OVER */
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case OBELISK2:
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board[x][y].piece = OBELISK;
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return 1;
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lreturn(L_PIECE);
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case OBELISK:
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board[x][y].piece = NONE;
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return 1;
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lreturn(L_PIECE);
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case DJHED:
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ddir = board[x][y].dir - dir;
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ddir = (board[x][y].dir - dir) & 3;
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dir=(dir + 1 - 2*(ddir & 1)) & 3;
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break;
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case PYRAMID:
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ddir = board[x][y].dir - dir;
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ddir = (board[x][y].dir - dir) & 3;
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if (ddir & 2) {
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board[x][y].piece = NONE;
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return 1;
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lreturn(L_PIECE);
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}
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dir=(dir + 1 - 2*(ddir & 1)) & 3;
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break;
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}
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switch (dir & 3) {
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case 0: y++; if (y>7) return 0; break;
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case 1: x++; if (x>9) return 0; break;
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case 2: y--; if (y<0) return 0; break;
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case 3: x--; if (x<0) return 0; break;
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case 0: y--; if (y<0) lreturn(L_WALL); break;
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case 1: x++; if (x>BOARD_WIDTH-1) lreturn(L_WALL); break;
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case 2: y++; if (y>BOARD_HEIGHT-1) lreturn(L_WALL); break;
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case 3: x--; if (x<0) lreturn(L_WALL); break;
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}
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}
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ret:
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laser_pos[0] = x;
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laser_pos[1] = y;
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return retval;
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}
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int
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move(int side, int x, int y, int dir, int flags) {
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if ((x<0) || (x>9) || (y<0) || (y>7))
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return 0;
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if (!board[x][y].piece)
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return 0;
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if ((board[x][y].side != side))
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return 0;
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if (flags & F_ROTATE) {
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if ( !((dir==1) || (dir==-1)))
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return 0;
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board[x][y].dir = (board[x][y].dir + dir) & 3;
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return 1;
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movable(int row, int col, int side)
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{
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return
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row>=0 && row<BOARD_HEIGHT &&
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col>=0 && col<BOARD_WIDTH &&
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board[col][row].piece != NONE &&
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board[col][row].side == side;
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}
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int
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rotate(int side, int row, int col, rot_t dir)
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{
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int incr;
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if (!movable(row, col, side))
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return E_ILLEGAL_MOVE;
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assert(dir==R_CW || dir==R_CCW);
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incr = dir==R_CW ? 1 : -1;
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board[col][row].dir = (board[col][row].dir + incr) & 3;
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return HUGE_SUCCESS;
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}
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int
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move(int side, int row, int col, int dir, int flags) {
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if (!movable(row, col, side))
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return E_ILLEGAL_MOVE;
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/* dir =
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0 1 2
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7 X 3
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6 5 4
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*/
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if ((dir<0) || (dir>7))
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return 0;
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int ny = y - (dir<3) + ((dir>3) && (dir<7));
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int nx = x + ((dir>1) && (dir<5)) - ((dir<1) || (dir>5));
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if ((nx<0) || (nx>9) || (ny<0) || (ny>7))
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return 0;
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assert((dir>=0) || (dir<=7));
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int nrow = row - (dir<3) + ((dir>3) && (dir<7));
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int ncol = col + ((dir>1) && (dir<5)) - ((dir<1) || (dir>5));
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if ((ncol<0) || (ncol>9) || (nrow<0) || (nrow>7))
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return E_ILLEGAL_MOVE;
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if (flags & F_SPLIT) {
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if (board[nx][ny].piece || (board[x][y].piece != OBELISK2))
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return 0;
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board[x][y].piece = OBELISK;
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board[nx][ny].piece = OBELISK;
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board[nx][ny].side = board[x][y].side;
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return 1;
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if (board[ncol][nrow].piece || (board[col][row].piece != OBELISK2))
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return E_ILLEGAL_MOVE;
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board[col][row].piece = OBELISK;
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board[ncol][nrow].piece = OBELISK;
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board[ncol][nrow].side = board[col][row].side;
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return HUGE_SUCCESS;
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}
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if (board[nx][ny].piece &&
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!((board[x][y].piece == DJHED) &&
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((board[nx][ny].piece != DJHED) &&
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(board[nx][ny].piece != PHARAO))))
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return 0;
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if (board[ncol][nrow].piece &&
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!((board[col][row].piece == DJHED) &&
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((board[ncol][nrow].piece != DJHED) &&
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(board[ncol][nrow].piece != PHARAO))))
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return E_ILLEGAL_MOVE;
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struct square tmp;
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tmp = board[nx][ny];
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board[nx][ny] = board[x][y];
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board[x][y] = tmp;
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tmp = board[ncol][nrow];
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board[ncol][nrow] = board[col][row];
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board[col][row] = tmp;
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return 1;
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return HUGE_SUCCESS;
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}
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void
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@ -224,6 +338,7 @@ clear_board()
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for (i = 0; i < BOARD_HEIGHT; i++)
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for (j = 0; j < BOARD_WIDTH; j++)
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place(i, j, 0, 0, 0);
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laser_pos[0] = laser_pos[1] = -1;
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}
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void
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@ -263,9 +378,130 @@ setup_board(char *desc)
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}
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}
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int
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read_message(message_t *m)
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{
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char buf[MAX_MSG_LEN+1];
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char c;
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int i;
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for (i = 0; i < MAX_MSG_LEN+1; i++) {
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c = getchar();
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if (c == '\n')
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break;
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buf[i] = c;
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}
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buf[i] = '\0';
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while (c != '\n') c = getchar();
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switch (buf[0]) {
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case 'M': m->type = MSG_MOVE; break;
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case 'R': m->type = MSG_ROTATE; break;
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default: return E_UNKNOWN_COMMAND;
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}
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if (m->type == MSG_MOVE) {
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m->args.move.row = buf[2]-'A';
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m->args.move.col = buf[3]-'0';
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switch (buf[5]) {
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case 'N':
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m->args.move.dir = (buf[6]=='W' ? D_NW : (buf[6]=='E' ? D_NE : D_N));
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break;
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case 'S':
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m->args.move.dir = (buf[6]=='W' ? D_SW : (buf[6]=='E' ? D_SE : D_S));
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break;
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case 'E':
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m->args.move.dir = D_E;
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break;
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case 'W':
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m->args.move.dir = D_W;
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break;
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}
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printf("msg: MOVE (%d,%d) %d\n", m->args.move.row, m->args.move.col,
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m->args.move.dir);
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} else if (m->type == MSG_ROTATE) {
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m->args.rotate.row = buf[2]-'A';
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m->args.rotate.col = buf[3]-'0';
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m->args.rotate.dir = (buf[5]=='L' ? R_CCW : R_CW);
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}
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return HUGE_SUCCESS;
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}
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int
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execute_message(message_t msg, int side)
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{
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switch (msg.type) {
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case MSG_MOVE:
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return move(side, msg.args.move.row, msg.args.move.col,
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msg.args.move.dir, 0);
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case MSG_ROTATE:
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return rotate(side, msg.args.rotate.row, msg.args.rotate.col,
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msg.args.rotate.dir);
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default:
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printf("unknown command type %d\n", msg.type);
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return E_UNKNOWN_COMMAND;
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}
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}
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void
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simple_game()
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{
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int side = 0;
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setup_board(classic_setup);
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print_board_small();
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for (;;) {
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message_t msg;
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int r;
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printf("%s's move\n", sideinfo[side].name);
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r = read_message(&msg);
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switch (r) {
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case HUGE_SUCCESS: break;
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case E_UNKNOWN_COMMAND:
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printf("unknown command\n");
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continue;
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default:
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printf("uh oh (strange return value from read_message: %d)\n", r);
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continue;
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}
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r = execute_message(msg, side);
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switch (r) {
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case HUGE_SUCCESS:
|
||||
print_board_small();
|
||||
r = laser(side);
|
||||
print_board_small();
|
||||
switch (r) {
|
||||
case SILVER_WINS:
|
||||
printf("SILVER WINS\n");
|
||||
return;
|
||||
case RED_WINS:
|
||||
printf("RED WINS\n");
|
||||
return;
|
||||
case L_WALL:
|
||||
case L_PIECE:
|
||||
printf("laser hits %s at %c%c\n",
|
||||
r==L_WALL ? "wall" : "piece",
|
||||
laser_pos[1]+'A', laser_pos[0]+'0');
|
||||
break;
|
||||
}
|
||||
side = 1-side;
|
||||
break;
|
||||
case E_ILLEGAL_MOVE:
|
||||
printf("illegal move\n");
|
||||
continue;
|
||||
default:
|
||||
printf("uh oh (strange return value from execute_message: %d)\n", r);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
main() {
|
||||
setup_board(classic_setup);
|
||||
print_board_small();
|
||||
simple_game();
|
||||
}
|
||||
|
Reference in New Issue
Block a user