mirror of
https://github.com/finninde/vispy-kurs.git
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56 lines
1.3 KiB
Python
56 lines
1.3 KiB
Python
from vispy import gloo
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from vispy import app
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import numpy as np
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# Create vertices
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vPosition = np.array([[-0.8, -0.8, 0.0], [+0.7, -0.7, 0.0],
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[-0.7, +0.7, 0.0]], np.float32)
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VERT_SHADER = """ // simple vertex shader
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attribute vec3 a_position;
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void main (void) {
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gl_Position = vec4(a_position, 1.0);
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}
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"""
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FRAG_SHADER = """ // simple fragment shader
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uniform vec4 u_color;
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varying float time;
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void main()
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{
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gl_FragColor = vec4(gl_FragCoord.x,0.5+0.5*sin(gl_FragCoord.y) ,gl_FragCoord.y, 1.0);
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// gl_FragColor = vec4(gl_FragCoord.x, gl_FragCoord.y, 0.5+0.5*sin(gl_FragCoord.y ),1.0);
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}
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"""
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class Canvas(app.Canvas):
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def __init__(self):
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app.Canvas.__init__(self, keys='interactive')
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# Create program
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self._program = gloo.Program(VERT_SHADER, FRAG_SHADER)
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# Set uniform and attribute
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self._program['u_color'] = 0.2, 1.0, 0.4, 1
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self._program['a_position'] = gloo.VertexBuffer(vPosition)
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gloo.set_clear_color('white')
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self.show()
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def on_resize(self, event):
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width, height = event.physical_size
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gloo.set_viewport(0, 0, width, height)
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def on_draw(self, event):
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gloo.clear()
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self._program.draw('triangle_strip')
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if __name__ == '__main__':
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c = Canvas()
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app.run()
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