import numpy as np from vispy import app from vispy import gloo vertex = """ attribute vec2 a_position; void main (void) { gl_Position = vec4(a_position, 0.0, 1.0); } """ fragment = """ void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); } """ c = app.Canvas(keys='interactive') program = gloo.Program(vertex, fragment) program['a_position'] = np.float32(np.c_[ np.linspace(-1.0, +1.0, 1000), np.random.uniform(-0.5, +0.5, 1000)]) @c.connect def on_resize(event): gloo.set_viewport(0, 0, *event.size) @c.connect def on_draw(event): gloo.clear((1,1,1,1)) program.draw('line_strip') c.show() app.run()